Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Heya! I must have hit something, because suddenly it's like I am locked in navigtaion mode or something. Proj. master and noise is working, but I can't use the brush. I tried going back to a save, but the same thing. What have I done? :( It also says "New... ctrl+n" up in the left corner with lightbox and proj.master if…
Hello The University of Hertfordshire is on the lookout for any artists/designers/rigges/tech artist/particle artist and so on that can come and give a 4 hour Master Class ASAP, before the 28th Jan 2013 The talk would be ideally in UDK and about next gen DIRX11 would be a bonus but open to any ideas you have such as…
I'm working on a female character with the likeness of Cote De Pablo. I use some of the full body references that are similar to her's which both are athletic body type. If you don't mind, share your feedback. Cheers!
I would strongly advise you against putting all of your eggs in one basket. Someone always trips and it's better if only a few eggs are broken instead of every egg. Plus it isn't hard to chug a scene file with just a handful of assets. It might be ok to batch a few together like a desk, chair and some desk accessories but…
found the fix for the sdk function.... seems it's a thing with editable mesh interface i.e. when it's being edited so you have to enclose your code with.... MeshDeltaUser* mdu = (owner) ? GetMeshDeltaUserInterface(owner) : NULL; if (mdu && mdu->Editing()) mdu->ExitCommandModes(); ...... if(mdu)…
Another FUTURAMA model coming soon to UT2004. Is there any word whether VALVE is going to release progs and tutorials to get PPMs into HL2 deathmatch? The few tutorials I have seen are all complaining that the process is clunky, unwieldy, and may key details are simply not explained at all.... Slyrr
I'm a bit confused how this works...I have been working to rig one side and when I turn on "Mirror Mode"...shouldn't I see one half of green verts & one half blue verts? I can't see any vert colors, not even red...
In substance designer, when you hover over a an expanded node, I'm used to seeing a label that tells me what each input and output correlate to. At the moment, it's not showing me that. I'm assuming I hit something that disabled the previewer but would love to know what stroke that is that retoggles the feature.