Thanks guys, but I had no luck. Firstly I must mention I'm on 3ds Max 9. @ renderhjs: Unfortunately changing Non-scaling object size has no effect on the gizmo scale increment. The global spinner snap can help but only on repeated clicks, while during drag it works like the default 0.1 increment for Scale in Transform…
The game is sort of fun. I find it annoying how you can really see the zombies it be nice if there was a bit more contrast there. They just blend into the background. The iron thing, well the arm swings are way too slow, I think you should just make it so it feels like you were playing the legend of Zelda 1 for example.…
I found loop node recently as a replacement for slope blur with unlimited number of sampling for things like that. it might get quite slow although. For "disorder" you can just set different seed slider for initial blobs in tile sampler node or different seed in displacing noise. You can also use random darker tints in…
There's a wide breadth of possibilities for being employed as a technical artist in games. You don't have to actually write tools, though that certainly increases your appeal to hiring managers. I don't actually write code, well I write a little but I try to code as little as possible. It's just not something I enjoy.…
Thanks Lamont ^^ I certainly get where you're coming from, my original was made looking at photos from actual flintlocks and they're mostly of brown wood and brighter metal. It's a tried and true palette. But revisiting it, I want to give it a unique touch, hence going for the opposite with bright wood and darker metal.…
That's right, tweaking the blend mode of a blend node is only possible inside Designer, once your substance is cooked it becomes frozen to the current value. The same applies for some specific parameters, such as the crop areas of the blend node. You current "workaround" is actually the only solution here.
Be realistic. Open World games of even AA grade are enormous effort, and costly. And to be honest. You have bigger chance to create open world game as indie dev than by working in AAA studio. As AAA studio won't take the risks to make AAA quality open world game. Yes indie open world game won't have awesome graphics, tons…
This project changed a lot, don't know if I should post a new thread. Anyways my plan was to make boat model and finish it. And then maybe use it in some game. (I need something finished to portfolio). But before I finished model I started coding also. My initial plan was some kind of RTS/RGB hybrid. But I made boat too…
As an experienced Flash programmer, I can say for certain that I don't have any interest in using Javascript to code web applications. I have never liked Javascript. If I can use a more comfortable programming language to code up HTM5 applications, then I will look at using it more regularly. C# would be fine. PHP would be…
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