[ QUOTE ] Neat effects As the pictures are sprayed across, they kind of linger too long. Do I really have to wait to click on them until they've come to a COMPLETE stop? Perhaps just make them stop faster? I also disagree with your "return" button, it's especially difficult to see in photo #1, the leaf kind of hides it.…
Some more eye-candy goodness! http://mfile.akamai.com/28603/wmv/in...o/pso_high.wmv Skip forward to about 17:00. Alternatively, gameklip. [ QUOTE ] Intel officially revealed the name of Kentsfield this morning, and branded it Core 2 Quad. It will be out in November. We were treated to a demo of a Quad machine running…
I've been following a new Zbrush tutorial and am enjoying it quite a bit. I am pretty happy with how it's coming so far and am looking forward to continuing it.
Hi guys, I've been having this problem for a while now. It happens on 3ds max 2009 too: I get a horrible lag when changing sub-object modes or when selecting an object for the first time. 3ds max just freezes for a second or so. It feels like 3ds max is having a hard time populating the rollouts, it flickers for a while…
Hi everyone! I was wondering if anybody would be able to help me with a problem I've been having with ZBrush Core. Ever since I downloaded it a few months ago, after a random amount of time (a few minutes to 4 hours), hotkeys/functionality in general stop and if I leave the program, I only type in symbols (shown below). I…
You can use custom code nodes to handle whatever you want within full ShaderFX I've ported the diffuse and specular IBL models found in the substance designer shaders to ShaderFX successfully this way and they work great. Obviously you need to understand vaguely how the code works but it's not that hard Edit. It did mean…
It won't let me use a worldNormal node in a pixelshader input. Either way, I'm quite certain that you have to do it with two diffuse calculations, otherwise you won't get the RGB channels to differ and get the desired effect. I mean, no matter how much you modify the normal input of one diffuse calculations you will only…
I built a new computer and got this $50 Hawken in-game-credit code with one of the parts, I think it was the i7. I don't play Hawken and really rarely play any games (not that I don't want to, but I have an 8 month old at home so...). Anyways, I figured I would offer it to a polycounter first. PM me for the code. First…
it's possible to do anywhere with Max ("lighter" in photoshop terms) and subtract arithmetic nodes working with texture pixel values (blending modes) . Perfectly doable in Photoshop, Substance Designer/Painter, Blender shader nodes, etc Sure in 3dMax too but i did it years ago in old shader fx only before they bought it.…