Hello everyone! Here's my final submission for the level art environment challenge. All done in Unity, 3dsmax, zbrush, Substance Painter and designer. High Res Renderings: <code><code><code><a href="https://" title="Link: http://"><b>https://www.artstation.com/artwork/lBOGk<br></b></a> Challenge submission with all the…
Adam, there's a couple of resources you could look at, I don't know if I can post links here but there's a nice flashfx blogspot with a ton of reference and Adam Phillips, ex Disney animator runs a vfx course on his website, I'm sure there's other stuff out there as well. Transferring that hand drawn style to 3D isn't…
also still working on the .txt way of working and i think I almost got it Changed my code a bit, now I get this error: --Runtime error: FileStream cannot create: E:\Max\3ds Max 2016\\ExportPath.txt global MyPath = "no path" maxRootDir = getdir #maxroot -- get max root file path global TextFileName = (maxRootDir…
It's not exaggeration, the Foundry adds artificial limitations to their indie software designed to impediments to workflow. Stripping out scripting and limiting poly export is coming up with new ways to impede artists workflow, these restrictions did not exist in Modo, they had to be brainstormed and coded into the…
Basically you can't get crystal sharp shadows with baked lighting, cause of the limits of the lightmap resolution. You can live together with that, or you can switch to an another solution. Lightmaps are used for storing the "rough" lighting, including GI, and directional lighting. That can come from various light sources.…
I stopped working on my personal art a while ago, and focused instead on learning programming. Now I will occasionally take a break from coding to work on a 3D model or 2D sketch. Sometimes it simply isn't possible to maintain constant motivation. Let's face it, if you can hold down a 9-5 job, you're already ahead of the…
There were quite a lot of factors that came together to trouble us whilst developing that game. One big part was our lack of experience... another was trying to do too much. I had originally pitched the game as a single player only experience, but the publisher requested a multiplayer mode with a progression system on top…
I started out with Blender game engine. And I more or less understand what Epic is trying to do. In blender community, people freely give each other code snippets and scripts for helping each other develop games in blender all the time. "Here's my control script dude". "Well here's my rig home slice", and "You can use some…
Just to touch on some of this compression stuff a bit more, so we've come to the conclusion that using a greyscale spec, either in the alpha or as a separate image doesnt actually save you any memory. So why would anyone want to do it? Well there are a couple reasons: 1. In terms of performance, grabing a texture from the…
Alright I'll try all your suggestions today an will come back soon with what I gather from them. Roost, yes I think a rather wide box size is a needed for me esp since I m.o.d.e.l (still can't type that word for some reason, crazy!) everything with the stylus for faster tweaking. Plus screen resulution is now much higher…