one idea that gives OK results for ground cover is to break your leaf texture into greyscale then enhance the contrast and use a "cutout" filter in photoshop to reduce it to just a few levels. You can then use this limited level version in the alpha channel. Set an if node to have one input be the alpha version channel and…
Like others have said, I would build a pc that costs only 1300-1500 bucks and upgrade/build a new one in 2-3 years. This way you get a lot more bang for the buck. But if you really want to spend your $4000 at once you could go with something like the following: CPU: Intel Xeon E5-2687W v2 (8 Cores, 16 Threads, 3400 Mhz) -…
looks like unwrella for zBrush hmm I am not a fan of these idiot UV tools that automate everything. Maybe nice for the lazy person and tech noob so that he can more focus on the artistic side - but even this has its limits (like non control- able seams) and its just a small improvement at first but at a whole not always…
Gimp can do most of the things Photoshop can do. It's got a single-window mode by now so floating window mess is history. Vanilla Gimp isn't terribly good for painting with a tablet, but there are smaller external programs that can take that role. I personally like Mypaint. Gimp and Mypaint share the .ora (open raster)…
All you're missing is a torus and a teapot! But seriously now... If I come across as harsh, I apologise in advance. The model looks like you made it out of cones and cylinders, which is fine. But when the geometry still looks like cones and cylinders, then something isn't right. Armour is very modular and made up of lots…
Hopefully we will catch most of the issues in the patch. I think we did go a little crazy with the graphics but we wanted something that could hold up graphically for a while to come. Try to keep the shader quality on high as medium drops out the bump maps all together (low kills the poly grass). Im going to be posting…
I would suggest softening the shadows from the red light, so it's easier to see what shading is coming from the lighting. It would also be great to see a couple closeups with wireframe vs final render. Something like this maybe, but better quality, matching angles, you know the drill.
Coming along nicely! I think your cloth is overall a bit too smooth/soft. For one thing in regards to the silhouette (compare the transition from the gloves ot the sleeve for example or the overall silhouette of the arm) but also the general shapes or the impact of seams. You also seem to have changed some of the seam…
If I recall correctly, ZBrush started out as purely 2.5D with the whole "pixols" tech which was basically color plus some height data. They added 3d meshes that you could stamp down into pixols on the canvas. But it was still an orthographic view mode. Then people were manipulating 3d models more, and not stamping them…