I could start the unofficial PC server up again if that helps. Though until I can get this new processor in* kinda on the fence as Im running the Polycount L4d2 server along with some servers for our own game is IMO just at the stress point of the server. Dont forget the L4d/2 new DLC comes out next week so I expect that…
[ QUOTE ] ....it looks like you found a pic of a woman spreading it open, with a coke bottle inserted. ...its like a creepy seamonster mouth, i just want to toss smelt into it untill it gets full and swims away, leaving me alone on the cracked off piece of iceberg floating in the ocean waiting for a passing helicopter to…
We had a thread about this earlier in the month here. To sum it up, a good 15' laptop for 3d sculpting and newer game engines (such as Unreal3) Would have a Geforce 8600, 2+ gb ram (3+ if running Vista), and a dual core processor. For a 17' you can go as High as Geforce 8800, though In late August the mobile 9800 is…
[ QUOTE ] looks != fun. you guys are chodes. [/ QUOTE ] Every retard that says this seems to forget that shity graphics doesnt equal fun games, most games that come out and look like shit, also play like shit. Sure you can find plenty of examples of fun games that look like ass, but i can find you even more examples of…
Hi. I want to show some things I've been working on while I learn UE4 and also expose some thoughts on the workflow I gathered in the process. Maybe this can be helpful for people thinking of doing something similar. I originally posted this on reddit, but it seems much more appropriate here due to the post format. Also…
hmm, only thing i can think of is to re-make the brush, but be sure to start from the "Layer" brush instead of Standard or Clay. There's probably some brush behaviors hard coded into the different brush types. Hope that helps!
That sketch is really cool, thanks for taking the time to do that! lol. I had the same idea about the fire extinguishers, too. I also think the lights hanging above as shown in the sketch look way more interesting than to the side. My idea was that the walls would be color coded to denote which area of the facility you're…
So a while back, the group I work with was going to switch to Modo, and the transition was mostly painless because you immediately were granted with a UI that asked what you wanted for camera controls and selection modes, as well as a few other things. We're using Max again, and now we're looking into Blender with 2.8…
I'm asking this question for curiosity, does anyone use Houdini as their main software instead of something else like Maya, Blender etc. ? And what is your opinion about it ? I'm especially interested in the modeling aspect of it and to hear your opinion about the new direct modeling tools ( the radial menu stuff ) and…