Hey there deohboeh, thanks. :) Concerning the weapon, I was actually thinking both, and used a similar concept (in a very different way) in the second one. The second concept is the one I think I'm going to try and develop most immediately. I wanted to think of a vehicle that might actually stand some sort of chance in a…
Harsh reality if you want to hear. Your work shows improvement, yet you really don't demonstrate a large enough body of work. It's too heavy on weighted to marvel characters at the moment and even those are not executed at a quality level to work on those IP. They are at an acceptable PS2 quality level but the industry is…
I'd say you're kind of narrowing down your "character art employment potential" to companies that make games with aliens or creatures that need a junior to intermediate profile. Companies looking for a character position all short are already rare so you want to maximize that potential by showing that you can tackle as…
I agree with Rage, as far as femininity you've pretty much opted out on most of the common traits as far as humanity is concerned. Not necessarily a bad thing, but you could further push the envelope by making him male and keeping what feminine traits you do have. It would make him seem "off" based on what our societal…
Thanks guys, and frankly switching from TGE to TSE is the least of our worries. I mean we started looking at battlefield 3 years ago, then promptly changed to UT2k4, which was then going to port to Tribes:Vengeance as part of our original agreement with Sierra/VU, but that didn't work since T:V was changed so much from…
What happens when you take a really pretty and successful RPG and then make it prettier? Well you get The Witcher 2, of course! Here we will explore some of the stunning characters, environments, concept art and in-game footage that has come from the CD Projekt RED team. As the production cycle for The Witcher was coming…
Hi Im still completely new to the forum and I wanted to start up a sketchbook to both watch my progress and get critiques so I can better myself. Particularly the last one, so if you see something that bugs you or anything you think could be done better dont hesitate to mention :D Also Im a student and Ive only been…
Takashis Curse https://vimeo.com/336885591?fbclid=IwAR2HkiMQhhcWm5FBUipxwSae3IUtzOKoC1JJL5QY5hQQNhAFNnPAduWy3aw The Team: Lead Environment Artist: Jack Gathercole Environment Artist: Benjamin Stefanyszyn Lead Character Artist: Juraj Maruska Character/Concept Artist: Sharon Lau Freelance Artists: Animator: Mitchell Lyons…
The props for the garage should all be on on sheet. There's just too much scrolling to see all of them and a recruiter won't scroll that far. Also, learn how to render wireframes because your screen grabs are pretty ugly! You need to put some work into your texturing skills. It just looks like certain materials were…
UE4 MARKETPLACE: https://www.unrealengine.com/marketplace/en-US/product/420207eb01a34d7ab09fb8f4cfaa8a8d trailer https://youtu.be/_jXzEngmucQ overview https://youtu.be/P6fO3xx-Bp8 The flexible and deep modularity of this pack helps you to create a big various squad of soldiers from different countries. There is a smart…