I'm coming from lots of Unity experience but relatively no shader experience especially with these networks or nodes. Jumping into Unreal 4 and the basic PBL setup (Diffuse, Roughness, Metallic) what can I do to try and push more realism? Also this may be a good opportunity for other people to learn as well? I know there…
www.ironbellystudios.com Hello and thanks for checking out the thread! We are a large, well managed team of passionate individuals who are setting out to start a new, great indie studio and we're looking looking for like-minded, dedicated and talented people to build this this vision with us. At this time we are…
Our industry is unique in that experienced professionals don't always branch out to start independent studios and remain rooted to their current studio long term taking on additional work to stay relevant because redundancies owing to lack of work are commonplace. This is more the case at studios that have stability…
I think you're doing too much work to achieve what you really want. You've hard-coded your joint names into your Mel, which leaves your script very local to your current application. Check out the code below which will toggle visibility on and off of descendant joints for any rig you are working on. // I've heavily…
I know what OSS is and how it works. Like I said, we'd get the source frozen at the last version and could do what we wanted with it. OSS projects die all the time. In fact most get abandoned and just end up an abandoned source forge entry. Blender works for the same reason the other 4 or 5 successful OSS projects work.…
First attempt at some Astrophotography :) Also, is anyone able to link to Flickr anymore? Tried pasting the BBC code but it just shows up on as the code and not the image.
Day 2: So over the night I decided to make a program that would generate triangles, 'rotate' them and make them spread out so it look like an explosion. I created this in around 30 minutes in a language called processing, mainly because it is quite easy to create the effect I wanted with toxi's toxiclibs library. Here is…
yeah but what is 5000$? 5k? if you are not thinking about making that with a game you worked on for even more money, come on thats about a month of payment maybe some more time worth of work, depending on where you live. And this is only for you! What about working together with a coder or gamedesigner, sounddesigner our…
Promises will be kept, this is the most optimized UT we've ever made. I think the coders mentioned you can run on cards that came out when UT2003 did, which was quite a while ago. It will come will all the tools and toys you normally want. It does run really well with min and recommended specs. Hope you lot like it, I suck…