Development Blog: Timeless Epoch Blog #2 – Lore of the Land [Urubis Exilium] One of the most important steps in any project I undertake is establishing the narrative foundation—the world that my art belongs to. For me, the art is never just about aesthetics; it’s about context. Where does this structure belong? Who lives…
Thanks for that Eric, directed me to a very useful code snippet (it renders each face to a buffer and if theres something already rendered it flags it as overlapped). I've known about this method but never had the time or inclination to code it :) test output for my above example 100 by 50 buffer, the uvunwrap modifier…
those jerks at the cable company said they were gonna come fix it today but never came, we havn't had the internet all weekend, hopefully they come tomorrow. how do you all cope when the net goes poof? leave me nice msgs!!!!
Hi all, I am looking for some feedback/suggestions on what could be improved / added to the asset to make it better, its currently in pre-release production. UP is a tool that procedurally generates different components of a solar system, there are different types of planets and a highly customizable background generator,…
Trying to export my character rigged in biped to fbx to use in unity, but I keep getting this error. Warning: Unsupported 'By Layer' mode (14) The FBX plug-in does not support objects set to "By Object" mode in the Object Properties > Display Properties group. These objects are exported as "By Layer" instead. You can…
That's a very broad generalization - borderline trash talk. Too slow for what? Material managers? UV tools? Exporters? Auto-riggers? I have worked on everything of that except the latter (rigging is not my thing) and I've never had any performance problems what so ever. The real benefit is that developing tools with PyMEL…
Played around with the idea this is the best atm that I came up with for people with this issue. Make back ground dark/ get a dark Material / for the wires go into ui / colors / change it to something stupid bright, maybe that will help you. I tried to get the see-through colors to change but it didn't no matter what i did…
I wouldn't say I master shaders. But I do think able to combine my decent understanding of maths, aesthetics and shaders in a somewhat unique and interesting way. I started with node based shader tools; you can find those in UDK, the Shaderforge plugin for Unity, and even Mayas hypershader. When I had some good intuitive…
Development on both Beast and Turtle continue, as they're basically sister products and share a lot of underlying code (liquidlight, it used to be called). What you want to do OP is make sure all the input meshes are selected (all the hp bits, including floaters), and select the LP as the output. The important part is the…
Yep, at work we use ft and that happens pretty often. At home I use standard 3dsmax units and it rarely happens. Of course I use 3ds more at work... but I'd be willing to bet 3ds likes its native units. <-That's the devils button right there... Keyboard Shortcut Override, you'll find it in the top menu as a button. Most of…