The slowdowns I see with that are: a) you need to be constantly aware of your camera position and in which axis you want to move. That always take me a second of thinking, so it loses out of the box.b) with ZXY, I can never hit the right button without looking down at my keyboard. c) actions that don't need to be precise…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Saving and loading now works. Someone made tik tak toe in it. https://nimp.app/g/5d2d245de4ddcf64b2021251/tic-tac-toe-with-results Double click on the output node then set the 9 number nodes in the middle to 0 or -1. More image manipulation nodes coming soon.
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
In which mode are you ? In the graph toolbar (on top of the grpah area) you can switch between 3 modes : - Standard (shortcut 1 on your numpad) - Material (shortcut 2) - Standard material (shortcut 3) In standard mode you can connect anything to anything, however in material mode (2 and 3) you can only connect…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Lastest update: 17/04/19 Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answers Note 3: this guide will…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Hi all, The last month, 3 programmer joined our team, but only one was active enough, the others became to busy with there current work not having enough time. Our current programmer is currently working on the main character basic code, we have our project setup on server. We need a new talented programmer that can take…
One thing that comes to mind is Simon Trümpler's website. He has some nice breakdowns of various game VFX, but also a ton of other resources! https://simonschreibt.de/