I just use particle hair, convert ti to cards with hair tool addon, then sculpt the cards further. works ok, but never quite perfect Blenders new hair oprions are pretty good too ie geometry nodes, but I am not keen to switch over completely yet hair tools addon has its own shader with a nice anisotropic look
I don’t think it comes in 24gb, just 16gb. Which should be plenty for 3d art and modeling. It’s sometimes nice to have some kind of constraint rather than like unlimited resources so that you know that what you’re building is also optimized as well.
Hey guys, I have an extra Coupon Code for Total WAR: Rome II If you want the game, reply to this thread & I'll PM the code to ya. I have only 1 code available - So, it's first-come first-served
my objects in blender are transparent in solid shading mode after I switch back from wireframe shading.. but if I never used wireframe shading the objects are solid as they should be when in solid shading mode.. bug? what is going on? Also when I am in the modeling tab solid shading is fine (not transparent)
https://youtu.be/FHVj4AKVa3o www.mariExtensionPack.org Version 6 of the industry standard
plugin for Foundry's Texturing Tool MARI is now available. Full Release Overview: https://bit.ly/43xoDIc This new version restores support for
Mari 6, and future-proofs it by adding support for the currently not
yet available Mari 7…
Hey, I was having this issue as well where suddenly it seemed like all my subtools in one specific ztl. file had changed scale. My problem was the values in "Export" under the "Tool" palette had it's values reset. Luckily I could go back to an older version of the ztl. and copy over those random values. Not sure where…
I'm having issues with my Edge Detect node. I tried follow tutorials step by step, tried opening other substances that used it and copied their settings and I just cant get it to do what I want. I don't know what i'm doing wrong. I'm trying to get just the edges to show up but i'm always getting this gross noise inside the…
Greetings
from Hane Studios Team! We have
designed the cigar room for an immersive experience within Unreal Engine,
capturing the essence of a private gentleman's club from a bygone era. With
sumptuous leather chairs, rich wooden paneling, and the golden glow of the
afternoon sun streaming through the blinds, this setting…
Needed to take a break from personal work for a bit but I'm back with a new hairstyle (still needs some tweaks and final additions). I also fixed the 'scraggle'. I had inadvertantly deleted a group of nodes from the Epic strand shader that controlled the tangent of each strand. (my b). Anyway, added it back in and scraggle…
Get a pencil and paper and start tumbnailing ideas as they come to you. Its rare to just will a good idea into existence it is done via quick iteration times and building off other ideas. When coming up with ideas do quick thumbnails spend no more than a minute or 2 per idea, than later come back to them and decide which…