Every friday night, 10pm EDT, a few of us are gathering at the Forsakenweb server to play some Alien Arena. It's all in fun, and nobody takes themselves too seriously. We've had some pretty fun matches the last couple of weeks. If you don't have the game, get it HERE and be sure to get the CRX 4.01 patch and new maps. And…
From my experience, iterative design processes tend to lean heavily on the tech/code teams. The ideal result is handing control over to the designers via whatever editor you use, or have made. It's all well and good to develop an easy to alter system within something like Max/Maya etc, but that still requires an artist to…
You have to change the code of the CSBevel class in misc.py to this: class CSBevel(bpy.types.Operator): bl_idname = "mesh.context_sensitive_bevel" bl_label = "Context Sensistive Bevel" bl_description = "Context Sensitive Bevels and Inset" bl_options = {'REGISTER', 'UNDO'} def cs_bevel(self): mode = itools.get_mode()…
crap i want to replay to all of you guys but ill try and sum it up. yea i know what you mean about the virus stuff, i know both can get them. BUT what i read about macs OS, Mac rewrites their code for every new operating system making it hard for most hackers to crack. im not saying they cant be, but hackers or whatev dont…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
Hey guys we're a small indie team comprised of industry professionals, hobbyists and students. We're building a kickass playable prototype for a Kickstarter project. The concept is a SWAT team FPS with focus on playability and strong focus on playability. We intend to accomplish this by providing players with a wide range…
Hi all, New Unity user here. I’m coming with experience predominantly in Unreal so Unity is new for me. * I’m having issues getting Unity 6.3 with HDRP to use packages. Whenever I install a new package I get the following error message and not sure how to resolve it. My Unity hub version is at the latest version (as of…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
wow!! i am simply amazed.. my hosting company has all these neat features and one of them is to check what browsers people are using when they come to your site.. and in my first week of having a site i have over 40,000 hits, and 32,000 differnt users.. and 92 percent of those people where using mozillia/firefox.. only 6…