there must be an easier way. I accidently hit "reset all bones" while finishing off a skin that took me over an hour. hit undo. Undo DOES NOTHING!!! why?!?!? It just reset the bones back to their original crappy envelopes, and can't be undone. Why does this option even exist? I don't have char studio, and working with…
Check out this new layout and tell me what you think of the page scaling with small windows/lower resolutions. www.alecmoody.com/newsite According to my google analytics ~ 15% of my traffic uses a resolution small enough to cause the page scaling. Additionally, 4% use a browser that can't run run the css3 code to perform…
Hi all I'm working on a group project where we need to create a tool using python in Maya 2012. We've decided to create a tool that creates a polyCube based on several input fields (name, height, width, depth) and which features an "export" button that can be used instead of having to click on the "file" dropdown menu.…
this is cycles, and the texture is just a simple white (the default color of the the diffuse node). Sorry i forgot to say this, but everything is at a default value, that's why this bothers me. Lights are not baked. The only light comes from an emissive shader that's part of the lamp.
There are really many important factors to consider. Eg more texture lookups press on the bandwidth usage, one of the most limiting factors on modern (desktop) GPUs. On the other hand, if you lookup a small texture, which could be completely cached. In the latter case it would not be that important. Then it comes down to…
Hey @Swordslayer Your code works like a charm! It's nothing but a magic! Actually I didn't had any code written at the start of the topic, just a bunch of separate commands that I tried to stitch together. Stumbled on this place(showing on your code): local unsmoothedFaces = for face = 1 to numFaces where…
+1 I've been recently coding UI, because looking at how game mechanics behave in debugger constantly really is no longer that fun (not to mention efficient). Not to mention thing I'm using for coding UI have very little documentation and explanation how it works. But I have little choice here. The sooner I get something…
@Eric Chadwick Thank you for your feedback, Eric! I did it as one of my final projects for my game art class, so didn't really had time to come back and fix it! I will definitely write down your feedback for my future projects! Thanks again :)
The payment system has changed please read notes below. Official site re-launches May 10th. Originally posted here Xitol is looking for a team to help with a studio start up project to be released as a digital download product. We have been sending our project concept to several publishers at least two of which have shown…
Use your buffer visualization mode to check specular/roughness differences, check it under different lighting conditions (ie: when the sun is behind the grass, does it get darker than the landscape?). This is sort of to be expected, though; grass cards are generally perpendicular to the landscape so they will receive light…