Hi right now so many game studios are releasing remastered version of their games. I have one doubt recently call of duty Modern warfare 2 released remastered version did they model each and everything from scratch Any idea? If someone worked on this game please comment. Thanks Video Link Original VS Remastered…
Haha, totally ! Everyday I discover a new bug with it. :poly117: I pushed the code to the point where I can start some levels, but I still have a lot of to do in the code. So when I finish a particular task, I go back to the code. Same idea with the code, when something is finished I do a bit or art. It keeps me motivated…
Attempted to make this tiled floor with my new layered material. It's not too bad I think but I will be recruiting some adobe substance sampler help to get a closer match It's been a good opportunity to test all of the parameters and controls anyway, I've added quite a lot of new features, although the one i really want is…
This is coming along nicely. But I think your lighting needs adjustment to get closer to your reference. It helps to place your renders side-by-side with your reference, so you can directly compare them. Also, are you thinking about adding more foliage?
My guess your issue is with 2d patterns like procedural brick texture because 3d noises look same from any view directions. For 2d patterns a common way is to use so called tri-planar projection. Blender doesn't have it by default but it's either possible to find on blenderartist.org or do it on your own: You make 3…
1. Not sure exactly what you want here. Why can't you just declare a global variable in one proc, and access it in all the others? There's no reason to "lock" it - the only way to change the var is to explicitly set it. If you want it to be stored across sessions (as in, literally set it ONCE only) then you can use…
Love this! You've been putting a lot of work into this and it shows. The biggest thing that jumps out to me is that everything is equal in contrast and saturation, which makes it a bit "busy". This causes a bit of visual fatigue because the player doesn't have a clearly-defined thing to focus on, and the eye doesn't have…
It looks like you have code for a window that comes up with buttons that run other procedures. Depending on those procedures, you might be able to just put them into the for loop and forgo the window entirely // stores current selection (main group)string $mainGroup[] = `ls -sl`;// lists all children (sub groups)string…
Making a library of pieces like that is always a good idea. Personally, I wouldn't pay for it, most likely. If you made these pieces all modular you could maybe get away with selling it in the Unity Asset store? I think it would be tough to sell to other artists on polycount. Speaking for myself here, but why would I buy…
Basically your script doesn't work because animate mode (Auto Key) is not enabled. For example, if you take an animated object and move it up while Auto Key is off it displaces all the key values. But if Auto Key is turned on it only affects the current frame. Your script is moving the object, adding a key , moving again…