@DavidCruz I forgot what my intention with this maze generator was. Yeag it could be used for that, but I'm not sure how I would code it. This one is just a simple code that can be found on the net, I just made it run in a game engine with some 3d.
PolyHertz said: If I understand this correctly, no matter how powerful a video card may be (how do you even measure this? by the number of its RT cores? Tensor cores? TLFOPS?), it will only be able to work in chunks as big as its VRAM size. It's kind of crazy to me that my 1070 has the same amount of VRAM as these…
Cool, but its a little hard to work with it. I tried it out in UDK with an inverse fresnel/square root/power/glow nodes, and the sphere mesh gave bad look from the side view. Also, I noticed that the effect is not that visible if there are other textured objects behind the lamp/volumetric light. For your presentations:…
All nodes have Tiling Mode set to "H and V Tiling" So essentially, we have 4 tiles exported from world machine, and I'm trying to make AO's and Normals based on the exported height maps. But we get these black seams inbetween each height map. The height maps themselves do not tile, but they certainly don't have these giant…
I'm not sure that "Fresh" is the best way to describe it, but it's certainly a dammn good game. The Create a Character mode is a little rough around the edges, and the new RTS-style game mode is pretty boring, but the core gameplay is still some of the best around. Plus they get extra points for giving Yoshimitsu a flying…
We are looking for a Rigger and Animator to help us finish our adventure / survival horror game White Matter. You play as David, a bitter man who recently lost his wife and is trying to cope with her death. He arrives at a mysterious island with his dog Sam and although the island seems strangely familair and peaceful to…
If your worried about coding, and have 100 bucks to spare, check out PlayMaker. I've been using it...its a pretty nice, artist friendly way to make stuff happen without coding.
Hai Hai, I'm one of the core members working on this project for which I've taken on the role as the Rigging Artist :) I wanted to give an update on the rigging process on here for more people to see, much appreciated for omaii for posting and updating about the project <3 The rig has the basic ik fk joints, though I…
THIS IS BLADEDAWN Bladedawn is a RTS meets MOBA, tailored for strong competitive gameplay and teamwork. In Bladedawn players take the control over a hero, just like any other MOBA you know, the difference is: there are no set lanes and neutral camps. Bladedawn is played in a RTS-like enviroment where players build their…
Stratosphere Games, a mobile game studio focusing on core mobile games in Berlin, is looking for a Backend Engineer to help build and maintain the technology needed to power the components which enable our games to perform as designed. You will be part of an enthusiastic, dedicated, young team experienced in mobile game…