I had a Facebook, but I deleted it over a year ago for a couple of reasons. The biggest was I didn't agree with where the company was going, and with all of the stories I've seen about FB since have had me satisfied with why I left - Their account deletion page had a guilt trip section that lists your friends with a text…
Kwramm nailed that on the head. Absolutely the moving target and very team specific, in what a TA really is. There also hasn't been a better time to get into the TA field, with games getting way more technically advanced, productivity is at a record high (and continues to speed up with content!), need for innovation even…
When you're talking "taste," you're talking about your own standard. And that basis can get messy here, fast. Some people may be sick of sexualized female characters in games, and I can certainly see where they're coming from. You'll get sick of anything when it's overdone. But that's still quite relative. Some people…
Just some advice: When trying to get people to fill in surveys for you, try to make it as easy as possible. For example the procedure right now is; 1. Download a random zip file from sendspace 2. Unzip it 3. Assume they have a program that can open .doc (manually upload to something like gogle docs if they don't) 4. Fill…
Perfectly valid and well said. I think people are a little too worried about wasting their time doing what doesn't work. So worried, perhaps, that they easily forget that most of what does work comes from eliminating what doesn't. Think about sword styles back in the day. When the first dudes forged swords, do you think…
Now that your code compiles you have to debug how it works, and plays. For me this is littering my scripts with logs. everywhere. Every function has a log telling me that function is running. Every if/else etc has a log telling me which one is running through. Every bool has a log telling me when they're changing and what…
thanks for all the crits guys. The reasons i went for the "butt ugly" carry handle RIS setup are plenty. First of all its something i havent seen before in a game, it also fits our animation setups since requiring a seperate anim to detach the ironsight before attaching a scope would lengthen the whole scope attaching…
A game can be whatever it wants. The market decides if the price makes sense, and the demographic you target to buy it. If people are willing to pay, and then retain content they don't like, then that is their problem. Clearly the market is willing to bear some of the prices these days and that is just good business in my…
Let's try to keep it less hate it oriented and more constructive :) If this is just for your own personal online-journal then I'd say fine, it's your personal space to write about whatever you want with. If you actually want people to follow your blog and use it as a source of information and/or present a thought or…
If it doesn't support the info from vertex normal toolkit (at a guess it would) you'd just have to use pipelineIO's manual hard/soft edge tag to do so. In fact if the Vertex Normal Toolkit saves that info in the same way as pipelineIO does it could be as simple as renaming a vertex map. Otherwise just use select > sharp or…