If the name of the psd is the same as the tga then it wil save as copy. If you name the psd slightly differently, then it will no longer do that copy stuff. "Problem" now is that for each new psd project you have to first define the location of the specific tga by double clicking the "save as tga" sub-action, in the…
I think you might need to scale the head vertically just a little. It looks like the concept might have a bit more cheek bone, cheek and jawline. I think if you push the tufty bits that point out on either side back so they sit closer to the rear corner of the jaw you might get abit closer. I don't think you're a long way…
Oh yeah, absolutely. More than trying to define any "rules" or anything like that I wanted to mention how the trees etc would start to converge if you had taken this shot at head level, and then recomposed to frame her in the top 1/3rd. Looking back she's almost centered so my point is basically moot. :poly124: Yeah I…
@CordellC - I've seen a lot of really good weapon posts on here with really good looking rounded high-polys, and their bakes are beautiful. I definitely screwed up on that front. Is it worth it at this point to go back and redo the high-poly and then re-bake everything? Originally my edges were SUPER tight, and I loosened…
She hulk's appearance varies from artist to artist, but she's usually portrayed as having somewhat defined muscles, but nowhere near weightlifter. http://alturl.com/h2ax9 Loraine probably has her on the slim side, but I don't thing he's way far off. I still think her face looks jacked up. I'm also pretty sure her…
I want to learn as much as I can by doing stuff manually without relying on automated texturing software for the time being. So for my first character I have decided to learn the hard way, doing the texture In Photoshop please give me as much texture/material feedback and suggestions as I would like to learn as much as…
Thanks @Alemja for the crit! I fixed the fringing on the edge of the back frill and I tried to fix some of the texture blending that you pointed out around the lower leg area. I also tried to add a few more defined, large scales around the face although I didn't want to go too crazy with it since I'm basing my concept off…
Staying in the sketchbook I tried to brainstorm some ideas using the shapes and styles that I'd seen recurring in the resources I'd collected. I took these into photoshop just to shade them a little. At this point I wasn't super defining the Tea Room idea, I was just draw-vomiting shapes and what could maybe work and what…
Yo Leo, This is has serious potential to be much greater! The diffuse if crying for a normal map and specular. Areas are looking too muddy to be a 100% diffuse textured model. Pick a more prominent Lightsource and shade this baby up! Is that suppose to be broken netting on her? need to pop it out. ill post a paintover soon…
I think the adjustments to the arms were definately called for. For me personally, it was looking a little funky before, merely for the fact that it looked like he could touch the ground while standing. Now that you've got the length for the upper arm adjusted, I'd consider thickening it up to match the lower arm. From the…