And you are right, but I'm way more interested in waiting to see who is interested than showing what I have in mind. As I probably said in the previous Posts, the our Dream Team would wrap the Project around his Core Team and not Wrap up a Core Team around a Project. NOTE: there are things I can't talk about here - I…
Tangent baking issues are never obsolete :) But, 3dsMax has 3 different tangent spaces you can choose in the prefs to decide which one to use in the viewport. I tend to use the Maya one because it gives me better results and I like to use Turtle or Beast for baking the maps. I think the legacy tangents are the default…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
One of our modelers made some new road textures this week. One of the blueprint guys got a major section of core code completed this week. Looking for more people, especially CSS website coders and animators!
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…
As per request, here is how I made my camera system for my game. Place a player spawn somewhere on the map. Make a Tagpoint and snap it to the terrain, at the level where the players feet would be. Place a camera and move it to where you would like to the camera angle to be. Link the camera to the tagpoint with the link…
Hi Mop! I don't know if this is what you want, but I just did this one (need some fun ) Then for the Hotkeys, Maya stocks that in 2 or 3 files, I think that suck, then I have a "sama_PersonnalHotkey.mel" in my script directory. And I edit the userSetup.mel in same directory for source my file and it launch it every maya…
speed critical is a very stretchable statement, if you want to code a crysis like engine, then yes you would pick whatever is fastest. But taking farcry or other games for instance, often game related code (ai, mission...) is coded in high level interpreted scripting languages which are even slower than compiled stuff such…