Hey there peeps! Next week I will receive the opportunity to model and texture the interior of a building. My colleague will then set it up in Unity, and create VR functionality so that the client can showcase it to investors or something. A sort of real-time architectural visualization. I have only ever done characters…
Hey, welcome to my thread on a Transformers project! I'm hoping by the end I'm going to have a functional and great looking Decepticon to show off with. Any criticism is welcomed on getting this to be the best that it can be. So without further ado lets begin. I sketched some really rough stuff on my favourite G1 character…
Oh no problem, I indeed doubt myself that this is anything new (as I mentioned in my original post). And as such I'm not claiming it to be new or original. I don't know how all the other solutions work (apart from wang tiling which is pretty labour intensive to set up) I just needed a solution for this tiling problem and I…
RealtimeUK are expanding, and now we are on the hunt for a talented, experienced and driven Senior Pipeline TD to join the studio and be the custodian of all the pipelines and workflows in our cinematics division. This is a rewarding, highly responsible and ambitious role – plus we’re looking to hire quickly! As Pipeline…
The Lead Programmer is responsible for an individual project in close relationship with the studio manager, studio technical director, and producer, ensuring projects are delivered on time while targeting the best experience and quality. As part of a growing team, your mission will be to drive and participate in the…
Yep, the value is hardcoded. The dotnet can be used to access some SDK stuff, for example: iGlobal = (dotNetClass "Autodesk.Max.GlobalInterface").Instance So, maybe this can be used to change this value. I've checked the SDK for 3ds Max 2019 and the editable poly sample codes are updated, for example with the bias property…
O.o Well I'm not a code guru, I've just spent a while researching graphics programming, most of which is done in HLSL for the shaders which is really quite simple when your doing deferred rendering, everything basicly becomes a pixel shader. When it comes to collisions and physics I'm rather uneducated XD I've got a base…
Hit up the discount/coupon code sites. They'll do some major discounts, and in my case it just saved me over 500 bucks. I just got a new HP laptop (just delivered, like an hour ago), and with the discount code, it ran me just under a thousand for: Intel Core 2 Duo 1.83 gh 17" 1680x1050 3 GB DDR2 Geforce 8600M GS 512 MB…
Yeah, basically my workflow is: Concept / Research: For weapons that arent 1:1 realistic. Example would be the flamethrower, which is inspired by the LPO50; however the LPO has a fuel backpack, we needed a canister/ammo based flamethrower. So I came up with a few designs in max. I dont get concept art so its really just…
Agreeing with skankerzero on the importance to learn how to walk first and that limits greatly help to learn core principles. There is a nice quote on the http://en.wikipedia.org/wiki/KISS_principle which ideally is aspired in engineering, "It seems that perfection is reached not when there is nothing left to add, but when…