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I got you :) This is a bit of a hack, but it does work. Here's the quick breakdown: I'm creating a dummy locator, and then connecting my objects to that locator via a parentConstraint. You can then move the locator and the objects follow. I've written you code for the connecting process and the removal of the constraints.…
It's likely you've already heard the rumours about Crytek intending to release the CryEngine 3 SDK for public use. If you haven't, get excited - the engine is an artists dream. At this stage, people will be able to use the engine for their own non-commercial projects which still puts it in a different box to the obvious…
Here is the change log of SD 5.0, in bold the main new features. Changes: [Export] discard Alpha channel for TGA and BMP when it is full opaque [3d View] Set the PBR shader by default [2D View] Switch to view image as alpha premultiplied [Parameters] Size: Add a Width/Height lock / display values in dropdown lists…
Hello! This is my first time posting here, I hope I get things right but don't hesitate to point out any mistake I make. I'm a 3D artist specialized in environments and in stylized 3D for real-time rendering. I love it when my work can run on a potato, hand painting textures bring me joy.I used to work with 3Dsmax, now I'm…
Actually you could just make a clone of your tile sampler and make it work with inputs alphas in 8 bit mode. No need to remap anything. Sorry for over -complicating. Also you can use FXAA node to "fix" " nasty edges". That "hiden gradient" UV idea still might be useful if you want to use the leaves color counterparts…
Looking great ThinkKlinck! I like the solid beam you have coming down and adding a cone of heavenly light around it would help push it further. I had a scene awhile ago where I made an asset with kind of the same thought in mind. What I'd suggest to make your heavenly light beam is to first fit a cone that runs from the…
Hey guys! I was wondering if all of you who use ZBrush could post below some of your stats: 1) What CPU (mem, mobo?) do you use? 2) What is your benchmark score in ZBrush (single thread, multi thread)? I'm really curious about the criteria of selecting a proper CPU for ZBrush. I've thoroughly googled for any real…
Hey guys. So I'm been developing my own 3D editor program and I'm really torn about who my potential customers are going to be after my next release. Essentially, my program has the ability to do basic modeling, but also has a built-in ability for power-users to directly edit shader code. For the mass majority that don't…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…