Job description Calling all experienced technical artists! Do you have a burning curiosity about how the technology you’re using actually works, and how you can push it even further? Could you see yourself working with cutting-edge automotive embedded graphics technology? Our Design Services team is looking for 2-3 more…
Hey guys! Wondering what techniques everyone has been using for blending two normal maps together- and if anyone out there prefers using both normal and height maps over blending normals. Basically, I know there are a variety of different ways you can blend normals together, some more arbitrary than others. This blog here…
Comrades, we have been tasked with assisting our valiant soldiers to camouflage their vehicles! Now is the time to get a FREE copy of Company of Heroes 2 and use it to create some amazing vehicle skins for the highest rated World War II RTS Franchise of all time. This is a 3D texturing contest for the Steam Workshop of…
@Larry That was the goal and yet hopefully someone may find this helpful not only from my mistakes and choices but the discussions can give some solid insight. I'm fairly new and trying to get into the industry but I'm very hopeful. Always appreciate the advice as this stuff is a constant learning experience and I think…
yea it could come back to bite you. Ideally you should be including your software costs in the overall rate you charge. this means you probably can't freelance for 5-10 bucks an hour like some people do in a race to the bottom when bidding on jobs. another option would be to use free software like blender for most of your…
Hey guys! I have toyed with a couple of things, mainly have started painting over some of the textures, mainly the staff and the mask, even though the mask still needs more lovetyed with Idle animation a bit. I have also created the base, finally! With grass that is affected by wind no less! It still needs some love (the…
Ok, here's my plan of attack. I'm using UDK - Blockout: I'll try to get a very basic rough blockout hammered out in Max today. I'm fighting off the flu, so that may take until tomorrow. - Canyon walls: I'm going to make 3, maybe 4 chunks that I can build up the profile with by scaling and arranging them to build the ridge…
1- Yes, shaders are math's based equations and calculations, so naturally, they will have a heavy impact on the speed of the scene since (in some cases) shaders can be physical based and multi-layered, meaning they take into account real-world properties. Shaders are what drive the fidelity and realism of the scene most of…
There is just a lot visual noise in the normals and diffuse that really counteract the details. Its the huge amount of what looks like ZB noise generation on the go in your sculpts, no matter how you affect the normal map you can't separate that noise from the details you sculpted. If you have the time / willpower to go…
Hello! Been stalking polycount for a bit but decided to make an account specifically for this thread! I've been building a pc primarily for 3D Modeling, Animation and Texturing, right now I'm a student and about to graduate.. I typically work in 3DsMax, Maya, Mudbox Photoshop and Unreal though planning to work in Zbrush…