Hey guys, I'm interested to know what kind of workflow polycounters use, may help some people find a new way of doing things, or another app to help us work better. I'll start it off. Software: Max 2011 64bit Zbrush 3.5 R3 Topogun x64 UVLayout 2.0.6 Crazybump Photoshop CS5 x64 Workflow: (1) High poly modeling (Max/Zbrush)…
Hi all. I've been following a fairly old Maya facial rigging course from digitaltutors (Rigging the human face in Maya 2011), using my own mesh rather than the project files. I only have a very basic understanding of the rigging process, and a lot of it still baffles me, but everything was going well until the final…
It really depends on how many polys we're talking about in a per-poly scenario. If you're meshes are fairly well optimized it's not going to be too big of an issue to use it, the time it saves artists is probably a huge boost to productivity. However if the meshes are fairly intricate then you're probably not going to want…
Hey Jeff, Thanks for the reply! I was able to get the aspect ratio correction working! Scaling the texture by depth proved a lot tricker though, your suggestion did work in theory, but since its doing it per fragment, the texture starts to get insane at certain distances/angles. What I really want is to scale the texture…
What pior had to say about starting at the end is really useful, and would be a great time saver. Apart from that, the way I deal with a complex model is to break it up into as many pats as I need for sculpting. The model below is made up of 16 subtools. Im only interested in game models so I have to make a low poly…
I also got the chance to play Alien:Isolation at E3. For one, the weapons in the game are almost a distraction because that alien just took me out the moment I tried fighting back haha. I realized that the Alien (in theory) can't be killed. I tried fighting it head on at the demo and just got impaled. The weapons you craft…
Yea simplygon is great. Hands down best LOD tool out there. The thing that impresses me the most is that it handles doing LODs on skeletal meshes and it can respect/preserve morph targets on those skeletal meshes. So lets say you have a morph target that makes your character obese, that shape holds up through the LODs. The…
The guy who cracked the PS3 master key is GeoHot (George Hotz). He didn't do it to make infringement possible, he did it to force Sony to rethink their removal of the "other OS" feature. Of course, Sony did the stupid thing by suing the guy instead of being smart and just giving back features people paid for. Now they have…
Everything ? :p I've only had the time to use Modo for around two months,but as a native Maya user it blew my mind.I couldn't even handle all the awesomeness,coming from a vanilla Maya that was crashing like hell. If you're into 3D modeling Modo will feel more complete,more robust and less buggy.In fact,I've used Modo for…
Mathew : the fondamental difference between tournament organisation ticket work and pro player work is that in the case of pro players there is much more clarity in regards to where the splits are going. No need to do all kind of calculations or estimates - the player and the team representative are simply added to the…