Week 2 Animtober. Promt: Flowing. I bit off more than I could chew. But I am considering this a learning experience :smile: It's still in Stepped Mode, because otherwise it would have been a mess. I am moving onto next week, but I might come back later to finish this up. https://vimeo.com/295043327 And of course, C&C are…
Typically, yes, but your skin scenario I used is a good example of where it could be used for a character. It all comes down to the pipeline, and how that is being optimised. Complex materials with lots of texture sample nodes are expensive/slow to compile and cost texture memory. I'm not a tech artist or programmer…
this is happening every time , It just breaks when I am working so I do not want to redo all things again , also becaus eI loose the positioning of the curve of the IMM brush in curve mode , so I woul dhave to everytime delete the done rings and start over ... so what's this bug coming from ? I didn't had a few days ago…
Well. Warcraft and Minecraft are both multiplayer, vast 3D worlds set in fantasy. Also Minecraft will be adding adventure mode with bosses. Elder Scroll games are single player, vast 3D world set in fantasy. While Scrolls is a fantasy trading card game. Obviously Bethesda's lawyers are bored or maybe they need to show that…
Hi Everyone! Its been awhile
since my last update! I've been experimenting with some rigging
techniques to see if the head will move how I would like it to when I
come to pose the mesh. I did a quick animation test to show how the
head blades will pop out when the character is in battle mode, hope
you like it! Have a great…
Mesh looks good, nice job. Did you do the biped tuts that come with Max? For the forearm, check out the tut Twisty Bones. For mirroring skin weights, check the tut Applying Skin to the Alien. I don't work with Biped much, but I thought Figure mode had an overall scale control. Probably a better way to do that though,…
I can´t help you with the background thing. The washing out of the colors comes from the fact that mental ray and the skylight system work in a different gamma space then everything else. You have to connect a Gamma correct node in front of your file textures (At approx. 0.45). With that, the washing out of the colors does…
Never a truer comment, I mean to suddenly abandon that which I've had absolute joy modeling and without putting too fine a point on it simply bottled out, basically afraid of the prospect that I'll fail as an artist in terms of not being good enough. So I think over the intervening years I've now attained necessary skills…
Be aware This is not a NOAA product nor sponsored by NOAA.. My older brother works for the City of Anchorage waste water utility, he has joined the outreach and education task force with NOAA on the Beluga Whale recovery. I was asked to make a video of a whale doing some stuff. Well I went a little farther and created a…
My golden rule, get it in engine. Substance viewport really does a great job to give a nice result within Substance, but the target should always be the engine you'll be working in for your final. Roughness maps for instance, I've rarely, if ever had them match 1:1 in Substance compared to UE. I too get the normal map…