Well, here's a pic of the torchlight characters. Figured having it to look at discuss might help you pin down what you want more. I also wonder what size of tex you're using. Possibly alot of the smoothness is just too high res and actually detrcts imo from the lower poly style. (It also gives you alot more room for errors…
(Error solved) Dear Rioters, It has always been a dream to contribute to such strong game universes like League of Legends with other artists. My current educational pursuit, professional experience, and work as a game artist on multiple game development projects are ideal for qualifications as a Character Art Intern at…
[ QUOTE ] Rhinokey : I think you are right But I have used even more details than Zelda Wind Walker in my model ! [/ QUOTE ] You are kidding me right? If you are talking about polygons, then yes, congratulations on spending more details and being less efficient then the modeler who did the gorgeous models you pointed out…
Hi everyone! So I've been really looking forward to getting involved with this competition, hope i'm not too late! One of my favourite champions on league is Dr. Mundo. I've always wished he had some more interesting skins to choose from, something Intimidating perhaps... I really liked the look of the Death Sworn skins…
Hi guys! Just finished my first Dota 2 Item today. I would be really thankfull for some feedback concerning the model and the textures. I attached a picture from the original sculpt and some Ingame Screenshots. I know the Style doesn`t really match the original Drow Ranger Amor. But I planned to create a complete Armorset…
Hi and nice to meet you all! :) I'm a first time poster and I thought I'd start by posting something I'm currently working on. A little background on the piece: Since I play League of Legends from time to time and one of my favourite characters is Irelia, I thought I'd try and model/sculpt my own interpretation of her. I…
when doing world art sometimes on warhammer i have to merge some objects or parts of objects that have already been made into my piece i am making, (for instance putting weapons into an armory i'm making, or already made crates into a suply room, whne doing this its best to combne the textures down to one page instead of…
[ QUOTE ] Ok, at the moment he seems to be lacking character. Push that silhouette more, even in a rest pose it should be telling a story. Secondly, without seeing wires we cannot just flow and animation readiness. Thirdly, he is ramrod straight. The spine curves, even with clothing on this is usually still somewhat…
@Zot: Maybe it makes sense to show your work to see where you are at? As an example if you look at my artstation: https://www.artstation.com/biomag The two armors and sword at the lower end where done after doing a 1 year school for basics (school was everything from modelling basics, sculpting, animation, rigging, small…
Sounds like you want to do everything! Unfortunately you're going to have to narrow it down. Here's some articles I dug up a while ago. Types of DESIGN jobs in the industry: http://www.gamecareerguide.com/features/483/types_of_game_.php?page=1 As graphics have gotten more uber and complex the ART roles in the industry for…