Hi, we are looking for C4D or StudioMax hard surface modelers to assist with sports motion graphic packaging. Could start last week of August and go through end of September/early October. Please email kendra.russell@warnermedia.com if interested and available.
I'm having a real hard time trying to model some shapes like banners, flags and trash bags, for example. Is it possible to use Marvelous Designer for that? Does anyone recommend any tutorial series that I can buy on this subject?
Hey, I'm Kevin and I'm an entry level freelancer. I like doin' just about everything, but I really gravitate towards concepting and modelling characters. Feel free to stop by my temporary art-home: kaedger.blogspot.com Thanks!
Hey guys First time posting On polycount :) These are some game models I plan on animating for a student game I'm on. I'm a current student and looking critiques. Textures are on their way. Any help/suggestions are more than welcome. --Calprinicus
Hello folks, this is my last work. I hope you enjoy. Weapon ARH-42. Model intended for game version. Softwares: Autodesk Maya 8.5, Adobe Photoshop CS4, Xnormal, Marmoset Toolbag Concept Art by: Alexey Pyatov
Hey guys, I am fiddling arround with Marmoset but whenever I load a HP mesh it turns up flat blue. Can Marmoset render plain HP models without uvs ? if so, how would you do it :P
Hello all, I will be posting my work from a Special Topics Advanced Advanced 3d modeling course I am taking this summer. All comments, critiques and feedback are welcome. Here is the first weeks project : Corinthian Order Column
Project Name: Anarchy Studio: Slade Studios Engine: Unreal Engine 4 Platforms: Steam & Xbox One/Play Station 4 Hello! "Anarchy" is a near future first person story oriented shooter, with the feel of an open first person shooter, and abandoning the industry standard “3 Lane” approach, giving it the feel of the shooters of…
Good day ! I finde some great concept of fantsy inn, drawed by Vsevolod Slavutych and now i want to make a model, based on it ! Here i got first step i can show. Just work a bit with blockout and play a bit with details. Don't wat to make any poly limits in this project, so it will be loooong project.
Hello everyone this is my first post here but I have been surfing these forums for a couple months here. I see a lot of really talented people and would like some thoughts on the work I started in Maya PLE. This one of my first finished low poly models with a 2000 poly limit and a 512x512 texture map.