You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
I don’t think it comes in 24gb, just 16gb. Which should be plenty for 3d art and modeling. It’s sometimes nice to have some kind of constraint rather than like unlimited resources so that you know that what you’re building is also optimized as well.
@John: The settings for XNormal right off the bat are pretty lousy, for example, set your AO bake to something like Cosine within the 120-180 range. The default ones aren't that grand, it also doesn't help that most tutorials don't cover indepth these stuff and you need to read the PDF, which gets installed in the XN…
Greetings, Bit Fry, an independent game studio on the seacoast of New Hampshire, is looking to hire a freelance, hard-core graphics coder to work on custom shaders and custom rendering tricks within our current next-generation (PS4 and XB1) game production. Remote work is absolutely OK and in any time zone. We're happy to…
Hey guys. I was just curious about something: I've been doing some shaders with custom code recently. And from what I hear you probably wouldn't want to trust UDKs material editors instruction counter to see how much your custom nodes "weigh". So I was just curious, how else do I track shader performance? I had a kind soul…
Hello everyone! I posted my first character model here about fifteen years ago as Cheshire so I thought this might be a good place to post my first Mobile Game as well. Tubby Tabby is a family friendly game I made with three of my friends and we would love some critiques on our first game. The game is a $0.99 game so here…
I just use particle hair, convert ti to cards with hair tool addon, then sculpt the cards further. works ok, but never quite perfect Blenders new hair oprions are pretty good too ie geometry nodes, but I am not keen to switch over completely yet hair tools addon has its own shader with a nice anisotropic look
Lighting inside of Unreal engine can be super hard. It can be frustrating not understand the different menu's, options, and settings when it comes to creating lighting. There is now a simple course that will help walk you through real world examples of not only how to make your lighting more beautiful but also to learn…