The maxscript listener code is fine, as long as you take the core of it and wrap it up nicely. Everything in the listener is written specifically for the objects that it is dealing with at the point, so I normally add a layer of abstraction. A simple script that I use a lot is rotating a character. I build my characters…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
I tried it twice yesterday. First time wasn't that bad. I got a few kills as alien. On next match I tried pred and figured out how to use the pulserifle - ownage. 'Cept I killed myself along with my target a few times. :p After an our or two I tried again, and even though we had a nice species distribution some alien…
Hello guys, Normally i'd be asking this on Zbrush forums, but i'm in a hurry and last time i used those forums to ask a question it took them a whole week to evaluate and post my topic... So let me ask it here instead :) ! I made a fairly detailed stone slab which i turned into and insertmesh so i could use the curve mode…
Wow, thanks for the great responses everyone, this is why i love polycount :) As for the game document, I feel it's important because it probably won't be me who will come up with the great ideas. I think i need to play more games before I can design something that I would spend hours playing. One of my more innovative and…
Hello. You guys have a 2 part video about using Quixel suite with Blender. In the end of second video, it is said, that part 3 is coming, and you gona show how to setup map you export from Quixel in Blender Cycles. Any update on that? Is it possible to do right now? If it is, can you please tell the node setup for using…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
@gnoop, it just occurred to me that you've been using them for years in designer, it just doesn't mention it Using max() blend mode to combine heightmaps is exactly the same as using min() on a pair of SDFs that represent the same surfaces. (Invert and rerange to -1:1 to get the SDF) It's mathematically more convenient to…
We're in the process of making our pilot release of DH:Normandy 1944, a modification for red orchestra. We have a large team but currently we lack coders. Have a look at our links here: Site: http://www.darkesthourgame.com Forum: http://www.darkesthourgame.com/forums/ Mod database profile:…
Crystal Core is a UK based game studio, our small team of talented individuals work collectively to build videogames for the masses. Being an independent studio allows us to create anything that we feel gamers of today will enjoy. We provide many features to any who play our games, such as title specific communities, extra…