So wait, you guys actually created a texture page for each color variation manually? I thought it would be some system where you create a black&white texture, then in-game it receives some saturation and hue in code. If that's the case (that you guys created the textures), then how come it wasn't done individually?…
I got the MouseInterfaceInteractionInterface file fixed (had to remove the class line).I created my own HUD so I don't need any references to Scaleform or GFx. I've been removing those parts of the code and come up with this error: Is there a way to delete the reference to scaleform without hurting the rest of my files?…
also related to the topic would be this whitepaper from last years siggraph. http://www2.disney.co.uk/cms_res/blackrockstudio/pdf/Foliage_Rendering_in_Pure.pdf actually stuff like grass rendering should not be artists job, other than making the textures ;) the shell-fur stuff can be done in code efficiently as well,…
They do this with software development, thinking it will save money, but it never works out. Companies can hire 1000 Indian programmers for the same cost of 100 US programmers. Hey more programmers = more better right? Well these Indian development companies could defiantly be called factories because they just churn out…
Just take the easy cheesy way out and skip learning all that crap you (more than likely) will never use again. Open photoshop > click, file > automate > Web Photo Gallery. It makes something like this. Which makes for a good basic portfolio site. I think* you can even find more templates out there with some hunting. Or it…
I found this cool concept by dylancl and decided I would like to try out my armor modelling skills. I've been playing a lot of Hades and I'm enjoying the afro-coded athena. There are a few other features I want to incorporate, we'll be playing around with a new spear and a real helmet, no idea if that'll play out or if I…
I've solved it. I can't share the code cos work but ... You can pull a list of material indices by face ID from the layers on an individual fbx node's geometry, once you've got that you can edit the material indices to point at whatever material you want on a per face basis turns out to be fairly straightforward as long as…
Small Gameplay update - So I've worked more on the gameplay elements (The club (screenshots) is almost done) I've created an pickup function that let's you pickup small objects (inspecting them and more advanced things will come later) and I've made my trash bin functional. I'm still learning to code and handle blueprints,…
Have you tried disabling sleep mode to see if it has an effect? Also, try this link: http://answers.microsoft.com/en-us/windows/forum/windows_10-other_settings/driverpowerstatefailure-on-windows-10/f122acfd-1522-48c2-a528-527d7653e90a Bug Code Reference:…
Eye adaptation not working properly, which means new HDR do not work properly, which means lighting is screwed. Also outdated terrain tools (and entire system). Also problems with network code. Those come to my mind at first thought. You can also can check crydev.net forum (Feeback section), for current issues. I must…