We are having a big update on our pack: Iconic Pickup Items. What is it? It's the ultimate solution for any pickup item you want to create on any kind of game you need, it's 100% drag and drop and ready to go! Features: * Set life spawn of the object * Change the mesh * Change mesh's material * Use Sound Cue's to pick up *…
Hello! I'm trying to create a custom HUD with its own font and colors. I'm following a tutorial video given to me by a former college instructor (he made it). I followed everything he's talked about in the video thus far, but I'm coming up with errors. Here's a screenshot of the errors: After clicking on each error, 2 of…
I'm out of my turkey coma and back with another recap. What Are You Working On? CodeFather danitchu Drav dummyyou duncan Fewes Fingus Gav iConstruct Inkfish jmiles katzeimsack Kot_Leopold MM Nick Carver onelunglewis Powermaennchen Rapante Ruz schebbe Screwonhed Stertman weisheng Zelenkov Threads To Check Out Luigi W.I.P…
http://www.gametextures.com Hey Guys, Just wanted to share with the community what a few of us Polycounters have been up to for the past year or so. So yeah, announcing GameTextures.com is the point of this post! What's the difference? Well, all of our textures tile and are made by hand specifically for use in video games.…
We are excited to announce the release of Substance Designer 6! We've been working on this for a long time now and it's finally ready to be unleashed upon you guys :D http://www.youtube.com/watch?v=vVta_LekQxY It comes with a plethora of new tools such as a Curve node, Text node, a whole suite of photogrammetry tools to…
Thanks for kind words, I am glad to find like-minded people here as gemstones rendering is my passion. I am using Three.js and a customized shader with an environment map, based on these sources: https://github.com/N8python/diamonds. You may also look at MeshRefractionMaterial in Drei:…
Hello, My name is Lee, and I would like your guys opinion of what we are doing over at ULU. I will give a little background. About 1 year ago, without any prior game design knowledge, I set out to learn all I could about UDK and game design. It was a struggle to say the least. With tutorials scattered, and virtually…
This is a combination test post of learning to put images on this forum and a discussion of a little mystery I don't understand. So. I'm busily learning to use 3d coat and decide to try a set of boots. I decide to make one boot and mirror it in blender. The mirrored boot has the normals pointing in so I recalculate them to…
Maya has some problems if you try to use CGFX shaders for an animated short or something similar. Although its technically possible, the interactivity of the program, and the hypershade in particular completely tank, to the point where it might take 30 - 40 minutes just to open the scene and activate 'textured' mode for…
It all depends on the engine and what the code monkeys cook up. In general when exporting (and each exporter is different), helper objects are interpeted as bones, but it depends. Sometimes it's not the object type that determines if its a bone but how it is applied to the scene. For example if you skin a mesh to a box,…