You would just question me on just enough to get me to write it wouldn't you? :P Thanks for the push. It took far longer than I'd thought all because it took me a while to remember/figure out the general form for making these sub gradations, but the mental math felt good. I finally had to break out the paper and work out…
Does anyone know the difference? I couldn't figure out it sincevthe first version of substance designer? Help says something cryptic: In copy mode it's just the background "covering" the foreground In switch mode, we melt together the both inputs, deciding which one is more influent. Still understand nothing. Both looks…
I'm using "unlimited bounces" via a feedback loop (i.e. revoxelizing the scene each frame and re-injecting the indirect+direct color values into the same 3D texture). It's very difficult to see due to the low-quality of the cone-traced refraction, but technically you can have multiple refractions through several different…
Been a while sense I've worked on a personal project of this scale. So im trying to just have fun with it. Ended up going back and adding more ideas to the blockout and am feeling happy with its evolution. I am adding an interior section of the tree that can work as a great hall or possibly a witches den. Not sure yet...…
You could try C4 engine, it's mac compatible http://www.terathon.com/c4engine/index.php The samples on the site might give wrong impression. It's actually very capable graphics wise. The engine also uses a very similar shader node system as in UDK. The downloadable demo comes with the full game editor so artists can use it…
I fear that the tablet might be just as difficult as the mouse for you...UDK isn't really built with disability usability in mind, but there's a few things you might be able to try: -maybe use snapping to help you move objects in finer increments with the mouse? Likewise, you can manually type in movement values a lot to…
OK, did some more of my own tests. I get a completely flat face with a couple of the cube faces, which is definitely a good thing. In Photoshop I painted over the render target with 127, 127, 127 grey, then set the layer blending mode to Difference. This should nicely highlight any areas of the cube that aren't flat. Some…
Hi guys, I'm glad to see this thread around from the times I wasn't a polycounter yet. Thanks to Bitmap for starting it and to all of you who hanged around. I don't know how to say how much I strive for information about users experience with IllusionCatalyst. I requested good time lapses references (here) to see how…
Shader coding is a very specific field in itself often with its own quirky languages and requirements, you'd usually have a specific programmer or TD for that job. I wouldn't imagine it's common for any artist to need to know shader code for employment, although it's a very good skill to have - most engines will have…
[ QUOTE ] Well, as a systems engineer I can tell you that if you can put linux on this thing it would run games better than 75% of the machines out there. I'm going by the HL2 hardware surveys. I can also tell you that consoles are far less likely to need servicing than a PC. What he is saying is quite possible, if they…