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Copy vs switch blending modes?

gnoop
polycounter
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gnoop polycounter

Does anyone know the difference? I couldn't figure out it sincevthe first version of substance designer?

Help says something cryptic:

  • In copy mode it's just the background "covering" the foreground
  • In switch mode, we melt together the both inputs, deciding which one is more influent.

Still understand nothing. Both looks like simply lerp

Replies

  • poopipe
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    poopipe grand marshal polycounter

    I was curious so I also checked the docs.

    I take that to mean that when the blend is at 1 or 0, the unused branch of the graph is not calculated

    This explains why they use the switch blend rather than switch nodes in so many of the built in graphs ( you get the same performance but it's easier to debug)

  • gnoop
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    gnoop polycounter

    Noticed that switch blend takes 1 ms less at 2048x2048 + non binary alpha. So why everybody uses copy blend then ? Is it pre-multiplied alpha vs source alpha ? That said I don't understand this alpha choice either . See no difference in 32 bit mode I usually do my substances due to more predictable and unrestricted height blending .

  • poopipe
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    poopipe grand marshal polycounter

    premultiplied is useful if you have black in the transparent pixels - not something you see that often these days cos we have image formats that aren't shit


    I'd imagine people use copy because they don't know what switch does :D also I'd say 1ms is well within margin of error

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