This is a little 1950's office setup. Will be adding more props as I go along. Really not sure what I am going to use to render it all out. May got with UDK, Unity or even the Toolbag. Just have not thought that far ahead yet. This has mostly been practice in learning the in's and outs of Ddo. Right now the desk you are…
I am modling in blender wich uses OpenGL normals, so when exporting to unreal i have to convert it to DirectX. But i am curious if would be better to do it before importing or the cost of doing that inside the engine is neglectable?
Hi guys, I have been trying unsuccessfully for three days to make a 2.5d tile floor. I followed a couple of tutorials and it seemed like it should be a piece of cake, but I had a lot of problems as I haven't used zbrush a whole lot. I finally think I have the process figured out, but I am having a problem moving objects in…
This vehicle is a star wars fan project, inspired by a variety of star wars objects, the main silhouette and design of the ship is both based of the X-wing and Reys speeder, other smaller inspirations include the turbo-blaster main gun taken from the death star and the smaller round gun located at the front of the speeder…
Hey all, I have been trying without luck to produce a UV map in zbrush for a model I created recently so I can render it in keyshot. I have no subdivisions on the model so I used the zrmesher method to create a low poly version of my model. I then created a UV map of the low poly subtool of my model, copied and pasted it…
Im a beginner in 3d things. I want to make a game character but i got this result. : \ This is the problem! and here are the UV s if it shows something:
I'm currently testing various methods of recalculating normals for an ocean shader with some vertex displacement waves. One of these approaches uses sine - cosine correcelations to calculate the normal components, as described here: http://www.antongerdelan.net/opengl/vertex_displacement.html What I'd like to know is, how…
Hey fellas! I've been taking some photos these days inside a medieval castle in my hometown. To capture some of the walls that haven't been restored yet, to get an authentic medieval wall material. The pics came out great but I'm facing an issue, tiling. Most tutorials online about tiling focus on a natural material (dirt,…