Argh, thankyou! I knew I was tired enough to forget some stuff! I've also added textures, because that's something I really want to improve on. I'll be trying to knock up a dirt texture soon and I'm not sure in what way I want to go about it - this scene doesn't have any sort of unified style at the moment, and most of it…
So I found a better reference and made a lot of changes to my base model. I also changed her look into something more appropriate: She is topless atm but I'm still trying to figure out what she should be wearing (perhaps and sleeveless shirt of t shirt or tank top). I also plan on adding knee pads as well. I've…
To be honest, there are a lot of areas that need work mate, which suggest your not working from reference which is a sin. You really need to be working with reference when learning to make the most out of your time. Take you time and dissect a form and recreate, then repeat process. I'd guess from the bumpiness of the…
I might consider fleshing out your blockout more, getting some interior camera angles set up with the FOV you are looking for, and defining the elements on the image you like in block geo. Focusing on scale and interesting layout, and considering the story you want to tell within it. Then maybe you can shift gears and go…
I know what caused the linear artifacts now, I have the the bottom and top uv's overlying each other. I did the normal mapping process when they were rotated correctly I jsut had them in this pose when I took the image. Another reason for the artifacts was the smoothing groups I had, some didn't have any at all when I…
Not updated in a while but thought you guys would appreciate a bit of an Update. Warning this one is going to be Image Heavy! :) Here is some shots from the exterior landscape and the base, been working on fixing up textures and defining materials and new meshes such as a big vault style door. Also been working on the…
I begin to remake this Khajiit and i gather anatomic references and i try to define right volumes before make muscles and go further. It the second time i use marvellous, i'm discovering new settings each minute. I wanted to make a linen tunic but i didn't search references and i think i kept the default setting. I will…
Thank you cigs! Thanks Raven. I def hear ya on adding more colors... I have a tendency to use slightly monochromatic color schemes. I will definately add more dynamic schemes on future works. And will rework some of the colors on the red dude. He's kind of on the backburner. Been havin trouble importing uvs from Maya and…
Welcome ! :) A few things : - The head looks too big. - The biceps/deltoids/triceps area is too blended together, try to define each muscles separately. - Don't forget the tip of the claviculas where the neck muscles attach, it's a visually interesting area. - The forearms look too thin, it looks weird especially from side…
Great critique Brad! That is exactly what I needed to read, to see my error(for ex. arms being two big). I've shown that work to my friend thas ha no clue about anatomy or art and he highlited that a guy with so well defined abdominal and chest muscles, would have a lot more ripped shoulders and arms. I started a Scott…