Sperasoft is looking for a talented and creative Quest Designer to join our team! In this role you will be responsible for designing, planning and implementing story driven quests for our next project with Ubisoft. Sperasoft with a Headquarter in the USA and 3 production studios worldwide are currently looking for talented…
Sperasoft, a leading games development studio, is offering you the opportunity to join the great team and to work for the project for Ubisoft on the one of the most favorite franchise shooters. The project is an FPS on Consoles and PC platforms. We are currently looking for VFX Artist to join our team for 1 year employment…
Hi everyone! Since I found myself without any jobs lined up for the first time in ages last week, I decided to finally take some time for a bit of personal work. Feels good, man! I'm not very experienced with this whole modeling thing, since most of the time I'm more engaged on the programming side of things, but I want to…
Greetings, I know the title is horrible but please give me a chance to explain myself: The Photoshop Pen Tool is functioning in a similar fashion as the spline tool (line tool) does in 3ds Max, (Clicking in the scene creates a Corner vertex, dragging creates a Bezier vertex). The problem: When you are working with the Pen…
Hi folks, I have no idea what Im doing with shaders or tools like strumpy for that matter (And believe me Ive tried) and I have created a character that Im working on setting up as a 3rd person Player Character in Unity, that I need a specific type of shader for. So I was wondering if anyone has or can make me a Unity…
Hi all, I've been running into this a lot lately and really have no idea why it's occurring but perhaps someone here has some exp with this. To make a long story short, I've been baking tangent space normal maps out of both max and/or Xnormal and when I inspect the maps they look peachy. However, when I preview them on the…
Hi, a few days ago I started to look for a weapon of one of my D&D characters, as I can't find a matching weapon to my idea, I decided to design and model one of my own. I also used this to practise a littel more hand painted texturing and WoW'ish modelling. Modeled 3DsMax (1518 Verts) Texture: Photoshop (Handpainted…
I'm working on this Specter weapon which has a lot of smooth curves and I couldn't figure out how to fit all those smooth edges in 300 tris, so I decided to use custom alpha in some parts, but apparently almighty specter doesn't support alpha channels (no only for weapon but for all the slots). Just to make sure that I'm…