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in zbrush is there a way to apply a geometric pattern alpha evenly onto a sphere or roundish object?

Travis C
polycounter lvl 8
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Travis C polycounter lvl 8
like say you have a pattern of tiny triangles and you want to repeat it over the whole thing seamlessly, or near seamlessly.

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  • Scruples
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    Scruples polycounter lvl 10
    https://www.youtube.com/watch?v=lyKwW7ehQGU
    I don't have Zbrush installed atm but there should be a UV by face option which can get you something similar to this with a quad-directional tiling texture (made easily in Krita using the multibrush)

  • Travis C
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    Travis C polycounter lvl 8
    Scruples said:
    https://www.youtube.com/watch?v=lyKwW7ehQGU
    I don't have Zbrush installed atm but there should be a UV by face option which can get you something similar to this with a quad-directional tiling texture (made easily in Krita using the multibrush)

    hi scruples! thank you ill give it a shot! that is close to what i am looking for, but im looking to make it like sculpted surface detail pattern, like for example scale mail armor or some kind of sci fi pattern on a suit.  im assuming there's a function that can convert paint data to a mask? and then i can either play with the deformation sliders, scaling , or layer brush  to do it?
  • Scruples
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    Scruples polycounter lvl 10
    Seamlessly tiling a directional texture like scales is difficult at that point I would accept that there would have to be seams, (there are ways around it but it's not worth it imo).
    So in that case I would apply uv's and load the texture in noisemaster and play with the settings until I got what I wanted.

    here there's no seams since it's a cylinder but a more complex shape will certainly have seams. Certainly there are places to hide the seams no?

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