Hey everyone, I'm having an absolute nightmare right now. So I've been heavily avoiding creating environments for a very very long time... the few I've done recently have been so lucky because it's somewhat avoided the issues I'm about to state but I've reached an impasse and desperately need reassurance/reeducating on how…
Been swamped at work these past weeks so progress is slow. :s Decided to hop around the scene a bit now that the modular kit is mostly done. Currently working on the material to get a feel for the scene, still a lot of tweaking and balancing to be done (fun!). After that is done I'll start on the bespoke assets like the…
Awwwwww man! You beat me to it! I was SOOOOOO working on that quake pistol... if I wasn't involved in what I am now, it would already be in my folio.... dddddaaaaaammmmmmmmmmmmmmmmmmmmmiiiiiiitttttttttttttttttt!!!!!!!! header looks much better :) Yeah there needs to just be some more variation on the rest of the content.…
Thanks for the crits guys i scrapped the sidewalk, i was looking at the sidewalks in ut3 and i liked them, kinda tried to copy them. then i looked at the sidewalks in tokyo and realised i went in the wrong direction and needed to go in a more realistic route. the current sidewalks im making ar double the width and not…
Loved the sale, picked up the UDK terrain vid, Vertex Blending one and this modular building one. Just watched the modular building vid and man I wish I had this vid when I was trying to learn to do modular stuff in school. Would have made things so much simpler. The video was great, covered the material extremely well and…
Cool project! There are some issues with your scale and rocks. I also believe you should be using modular rocks instead of making all of it in one mesh. (example in below) Here are some critiques that hopefully can push your project's quality better. 1) The blue "ring" in the concept art has a wider radius and thinner…
a School seems fairly modular in its setup and look generally. i think you could get away with the following setup; 3d application assets: base structure; a wall section -standardized size a roof section -standardized size decor structures; a wall section with fire door a wal section with double doors a wall section with…
Decided to do a pipeline and workflow test for my pre-production, so I chose to create the tower from the concept, from start to finish. I first built a pretty basic and simple tower, building only the unique architecture it needed, I then made a few modular pieces I could use for this and some other houses later on. This…
PS1/Retro Post Soviet Horror assets pack Hey guys! I'm working on a retro asset pack based on the 90s Post-Soviet setting. It will be best suited for first-person horror/survival games, but can also be used for other purposes. Here's a preview of some assets (with Unity post-processing applied): It will include: Modular…
hi everyone! I am environment artist.so i am not very perofesional.and have some problems in environment creating.my problems are details of work. my problems: 1-should i create all of the scene in 3d software first and import seperate meshes to game engine?or use Modular creating?when should i use modular and when should…