Hello guys! Since the free for Unreal Engine release of the Quixel Megascan library and softwares i found myself importing and processing a lot of assets in Substance Designer before importing them into Unreal Engine so i wrote a plugin to automate and speed up this processes by using the Quixel Bridge Export feature to…
This is how your item should look in the thead when finished *Items with images bigger then 200 px and/or missing the name of the contributor will not be accepted till fixed Quote: SET NAME by USERNAME PHP Code: /COLOR][COLOR=#0000BB]SIZE[/COLOR][COLOR=#007700]=[/COLOR][COLOR=#DD0000]"4"[/COLOR][COLOR=#007700SET…
I started looking in to making a bunch of glass containers. With all the references I gathered and looking at the scene, I feel like there's going to be a lot of different bottles, jars, vials, etc. The more variation the better; different silhouettes, sizes and such will help make the scene feel busy. But I really didn't…
UPDATE 11 I've had a bit of a pause on this project, but I am back on it for some time! Most of the code was re-written with more scalable structure. That allowed me to get in some nice features like more weapons, AI reactions and most importantly for this thread about 3D a destructible environment. There ain't much of it…
Okay haters gonna hate, but ill say it anyways : for pure sculpting, Mud is just better anyways. Perspective in Zbrush is weird (even in persp mode) and the overall shape perception is confusing. You'll often notice Zbrush users working very close to the surface of their mesh instead of getting a clear view of the whole…
After Designer I always feel like a breath of fresh air when I go to Blender nodes . To be honest I hate Designer UI . In Blender I just do a stroke across connecting lines with shift or ctrl . In designer i need to click 2-3 times to insert that same damn dot and with heavy graph it gets so unresponsive . Working with…
As much as I’d love to see it go open source, my guess is it would probably require a major effort to convert such a large long-running commercial code base over to OSS. Likely they’re encumbered by sublicensed chunks of various components which would never fit GPL or similar. Large codebases are usually a messy hodgepodge…
If you want to disable the docking system, simply change in the file :int $floating = 0; // 0=docked 1=floating This is the code by default, set this value to 1 and the windows will float at launch. For having an automatic size you need to change a specific value. Find the following code :string $child1 = `scrollLayout -w…
Into .x format? There are two exporters I know of, the Pandasoft exporter (which handles named animation sets with a keyframe range), and another free one released by the guys who make some 3d engine for demos and art (I'm blocking on the name) which handles animation differently. Last I knew the exporter source code with…
Ha nice to see this latest one, i was also inspired by this design for a time, the shows really neat and kind of spooky with all the "secretive", deep "lore". I hear it might make a come back or something.