@CandyStripes05 :O HOW DID YOU DISCOVER MY SECRET IDENTITY?! Nope, I didn't change the texture, at least not that much. The first renders are from Maya and the one with the streamers is in the UDK engine. The chrome looks a lot different because I used reflective shaders (I think it was blinn + world material + something…
Well thats totally untrue. Software company's were very aware of the situation well before hand and spent the needed time and resources to fix the issue in there code. Many people knew about this problem years prior. It was more of the fact that the issue became very well known publicly and with that brought about fear…
You can do something following: Let's say this is the script with the rollout and the button that you want to press: <font class="small">Code:</font><hr /><pre>rollout testRlt "Test Rollout" ( button testBtn "Press Me" on testBtn pressed do (print "Button pressed") ) testFltr = newRolloutFloater "Test Floater" 150 60…
I don't worry about snapping the mirrored UV pieces back... they're still mapped correctly as long as they were offset in whole units. Textures tile by default, right? I learned the differences between the way programs render each others' normalmaps are because normalmaps rely on more than just their pixels. The real-time…
This may not be the best way to block out an environment. I'm using this temporary texture to help clarify what's happening. Although I am still very much in the conceptualizing stage, I do like the direction it's heading. Still to come: More mining equipment, More traversal paths, More tunneling, More cliff faces, More…
Hey Mitchell, Here's an essay for you (I don't expect anybody else to read this so I'll address it to you! ;) There's little to no documentation on this area so I'll make a start now. It's too big for me to look through properly but I'll update it if I have anything to add :) I do a bit of UI art at work so I figure I'd…
wow!!I just fixed it.I recommend everyone who use ZBrush to do the following. 1.Make your final UV for lowest subdivision model. 2.Do not go for creating maps(color,normal,displacement etc),for now. 3.Switch to lowest subdivision level. 4.Under tool menu>UV map,then click on Flip V.This will flip your UV in vertical…
Thats the problem, no they absolutely did not say that or even the slightest of hint of there plans for new consoles. The "they will be out next Christmas" is just another one of the many, many RUMORS people float out there from various "inside" sources who all are saying different things. With the PS3 and 360 doing so…
Since you are modifying the FBX Export/Import settings via maxscript this will also have an effect on the settings that apply when you do a File -> Export... or File -> Import... If you don't want to mess with the users current settings while still applying specific settings in your script, do it like this:…
Computron interesting feature, thank you. I will look into it as see what I can do. Moosey_G I asked Remus(the author of RappaTools) for the source code for a function that I could use to make the script work for lower versions of max, in return he could have credit in the script and it's source code. The he took it and…