Shader coding is a very specific field in itself often with its own quirky languages and requirements, you'd usually have a specific programmer or TD for that job. I wouldn't imagine it's common for any artist to need to know shader code for employment, although it's a very good skill to have - most engines will have…
[ QUOTE ] Well, as a systems engineer I can tell you that if you can put linux on this thing it would run games better than 75% of the machines out there. I'm going by the HL2 hardware surveys. I can also tell you that consoles are far less likely to need servicing than a PC. What he is saying is quite possible, if they…
This might be a bit of a noobish question, but I'm a bit unclear on this. I'm looking at some materials in an Unreal3 project, and instead of having a baked specular texture (or alpha channel, etc), a lot of the speculars are generated in the material node editor, along the lines of…
Doy, that screenshot thing made me feel dumb. If I undertand the script correctly we have 2 modes, 'fullui' and 'noui', if I want r_lod 0 to activate, I can just add it as a separate line to the code and if I want it to only be active I in 'noui' mode I add it to that part of the code?
Hiya , I am an art student working towards hopefully becoming a concept artist one day. when it comes to general drawing and perspective I feel very comfortable when it comes to drawing figures and isolated objects and props such as vehicles and props etc. My main weakness has always been drawing environments and…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
I posted this originally on reddit but I'm posting it here too. I am working on a character rig that is driven by animated textures and I am running into problems with the layered texture node. Here's some gifs to help you understand what I'm trying to do: http://gph.is/2vBPB4S http://gph.is/2vBkCGq What I am trying to do…
and here is my piece of code. assign it to a hotkey and you're fine. with pageUp/pageDown you can toggle the level, when your mesh is in smooth preview mode. // toggle smooth mesh preview for selection // get selected mesh nodes string $sel[] = `ls -sl -dag -lf`; // set attributes for ($s in $sel) { int $v = `getAttr…