Hello there. I'm learning animation in maya from Digital Tutors. I've started from basic 'getting started with maya', then went to learn some general basics with tutorials on modeling, UVs, texturing and render and now I'm after probably half of the all cool stuff they have on animation and rigging. It's all amazing and…
Ok, I have one last thing i need help with (i hope) Can anyone tell me what is causing this? I can improve it by adjusting the tolerance on the colour picker for the mask in substance painter, but it appears to be baked in to every layer, I took the ID map into photoshop and corrected the errors on that, but it will be a…
Oh also forgot, The Graphite modeling tools has a select option "By View" called "Grow From Perspective View". You go into polygon sub-object mode, click the spinner and drag it up or down to dial in the angle fall off.…
I guess you're using 3dsmax? What does it look like when you turn on backface culling? Select your object, right click choose object properties, check on backface culling. If the black areas turn see-thru then you need to flip those polys. You can try resetting xform. Utilities Tab Reset Xform Reset selected. You can also…
If you're using 3dsmax, you can either: Quick way: Detach the head, apply the new material and reattach the head. It will create a multi-sub object for you. Or Long Way: Assign the head to a new material ID, create a multi-sub-object material, place your two materials in the right slots and call it good. It depends on the…
Make Planar X, Y, Z should do it for ya. Also if you're looking to set the gizmo to the objects lowest center point and then snap the whole object to the world zero point I wrote this script. It comes in real handy for making props for UE3 or Source. Most engines want the prop at dead center of the world axis.…
It all depends on the scale of the game. If you're doing a typical 1st person game, then 1 unit can be 1 centimeter (Unreal default), or it can be 1 meter (Unity default). It's up to you which scale you use, just decide and stick with it for the duration of the game dev process. If the game is a different scale, like a…
I have a subscription on pluralsight and its really good. In some courses they also give you assignments, and they have learning paths for major programs like maya 3ds max zbrush etc. There were times things got complicated but you should be able to find answers ( this industry requires good problemsolving skills as well).…
First, i wanna thank you all for the fast help but also sorry for my late reply. ( I wasnt at home during the last days) Sorry, maybe i didnt got this straight enough, 10-20k for the entire character not just the jacket. And here is some problem I have with double-sided material : (Its just for testing, its not shaped…