cmon dude, shaderfx is nodebasex, just screw around with the nodes until a descent result comes out, everyone could do that you dont even have to understand linear algebra (if youre not using the custim code node) http://www.lumonix.biz/shaderfx.html download, install, just do it !
Alright everybody, it's here again! (Crept up on me, for sure!) Share your inktobers with everyone here. Let's make this another great year! Inktober 01 - got some warming up to do..
I'm thrilled to hear that my method worked out great for you. Would you be willing to provide me with a small cutout of the model that contains pores and whatnot in order for me to test out the baking options myself and see what works and what doesn't? Unfortunatelly the only thing I was able to come up with is a geometry…
I think if you like both programming and art your best bet would be on technical art. Technical artist is a guy who serves as a bridge between coders and artists. Daily responsibilities can include writing shaders, coding tools for artists, setting up animation state machines, optimizing game assets, writing technical…
Ok, I looked at the first error code; http://forums.nvidia.com/lofiversion/index.php?t63287.html Seems to be a sata driver error BUT it would be alot more helpful if you explained about the error: when it happens, how quickly etc etc. The majority here are not Microsoft engineers so all these codes are pretty much…
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
Fantastic work and wonderful discussion surrounded this challenge. It's been great to see the progress as well as the perspectives on approaches for ways to achieve certain things. I hope everyone came away from the challenge feeling as though they've grown a bit and to those who are still working to reach that finish line…
I'm not quite sure what happened with the code I had originally posted here. Maybe something changed in the way Polycount displays code.. I honestly don't know why it got so messed up as I remember it showing correctly when I posted it. Here is a revised version. This should work correctly: // Orthogonal Camera Toggle…
Here is a screenshot showing the xn4's shader editor: Node-based as promised :D You won't need to write a line of code. I think it's much more intuitive in that way, isn't it? It will be used for both realtime and offline shaders ( the node list is incomplete currently... when you select the "offline" mode instead of the…