thanks guys for testing, it pretty much confirmed what I expected. The installer is now completed and deletes itself once you close the setup or finish the installation. Uninstall on the other hand ignores the MZP temp fiels because they will be deleted anyway as soon as you exit or finish the setup. I am really happy with…
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
so im just assuming you originally wanted to render out a video of the camera just rotating around that table you posted with a that fish eyed lens effect? I would use whats was mention before with the really wide fov along with the distorting material in your post process chain. If you actually wanted to "render" out a…
Have anyone managed to do something like that? With halo distance variable by noise input? It's perhaps could be possible with loop node or slope blur approach with more steps but I wonder if there might be a simple quick solution for this ?
im glad your getting that :P im trying to make the game as fun as possible. Games are so serious now and I just want something I can enjoy with friends. :D Having the art completed sooner has helped me a lot, but more because it gives me a break from the code (by code I mean blueprint :P coders forgive me). I like jumping…
Blueprint can be really powerful when you approach it from a programming perspective (ie: taking an OOP approach and making use of the interfaces and macros). One big problem there is that most people who use Blueprint are not going to be approaching it from a programming perspective. Those who would are more likely…
This isn't strictly art, mostly coding, but I've been fiddling with UI stuff recently. So, I'll go through these chronologically... First off was a sort of vertical tabstrip thing I made. There are a few more videos of this, at varying stages of development. Not really a lot of difference between them unless you know what…
Hello my name is Dev and im an aspiring Indie Game dev and im looking for a partner / friend who works on 3D|2D assets / SoundTracks / Game devs to learn and grow with and soon make a game if your one of these and looking for a partner Hit me up! Discord: UniqueKings#3385
Maya is not without its heaping helping of bugs. Your experience will also depend largely on which version of Maya you are using. I find 2013 to be the most stable, least buggy version so far, although I haven't really given the newer versions much of a chance since the service packs have been added (though I am growing…
Is it possible to sample a cubemap from a custom node? I want to be able to use texCUBElod to sample lower MIP levels of my cube maps. For a normal 2d texture I can simply create a Custom Texture node and connect it to the Custom node and use tex2D. However, when I set the texture in my Custom Texture node to a cubemap, I…