I am not so fond of AE either, I know the app but it crashed to often already- and is often tiresome and slow because you have to nest every little detail which would work on the fly in most other animation programs. The rendering performance of AE is bad as well, it freezes almost to death with compressed footage other…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. Each of our departments collaborates extremely well. We love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. We are looking for…
Cool. 3dcoat once was my favorite soft for materials . Not sure why it all still look so complicated although. I would prefer just a single node flow and layers just as an ability to quickly switch on and off certain node brunches. Also very much hope the base noises are not only UV projected or triplanar blurry . A true…
Currently working with Pymel inside of Maya. I'm struggling to find a way to "alt-tab"/switch onto another open application after running a script. Say if i clicked an "export to desktop" button, the script would then tab me onto my desktop. Any input would be really useful, as Im very much flying blind at the moment.
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
REALTIME WORLDS - Creators of no.1 hit game CRACKDOWN, are looking for bright and talented people to join the team on the next ground breaking titles. Gameplay Sofware Engineer - http://www.realtimeworlds.com/index.php?cat=1&id=376&pid=5&vacid=283 Senior Server Programmer -…
Hey Polycount! [UPDATE] Core Overload will be presenting at Intel's Booth at GDC this year! Come check us out at the INtel booth at 4 pm, Thursday! http://www.facebook.com/events/502959853074283/?ref=3 My name is Brian Choi. I'm the student Art Director on Core Overload , one of the University of Southern Californias…