I'll keep working on it for sure. Maybe it would be better to make the spikes less ornate, remove a few, and scale them up. I could probably paint in details on a more empty surface too. Thanks for the feedback! I'll continue to tweak it. I think I'm going to default back to my earlier design with less spikes as a whole…
Yeah it's awesome... when it works. The problem is the results are incredibly tedious to keep tidy, projecting the mesh creates an extra level of 'nope'. In regards to the Dynamesh, I only made the main mesh Dynameshed and kept the subtractive tools as default from importing. Do I need to convert it to PolyMesh3D or do I…
Make sure you get the gamma and scene-ambient stuff out of the way. By default the Mental Ray settings in Softimage like to wash things out. For quick renders, I like using the Arch. material + a physical sun and sky, or just sticking to image based lighting. There's pretty much a 1-or-2-click integration with sIBL GUI…
That has to do with your camera clip plane distance. It usually happens when you are importing objects or opening old scenes that have a massive scale compared to the default centimeters units. To fix your problem, select your perspective (and other cameras) from your Outliner and adjust the Near Clip Plane value.…
Not exactly what you are looking for, Unreal doesn't really have such a thing by default, but you can try this out, in combination with some translucent or masked material with world aligned textures: https://docs.unrealengine.com/en-us/Engine/Landscape/Editing/Splines Otherwise you could export the landscape mesh as an…
first blockout done. I think the scale is pretty close but definitely needs improvement. A big problem is the default Arch Vis Character from UE4 kind of sucks. I hate the FOV. I think initially I will just rely on cameras and sequencer, so setting up a few camera to test for scale. Overall I think all dimensions could be…
I found the answer to number 2 which was the one that was annoying me the most. Check it out I find this tool to be a huge time saver open 3d files or textures since I can just go open in photoshop and jump right down to our nested texture directory root.…
Yep It's called 'Figure Mode' Looks like a stickman type icon. Found under the motion panel-> Biped You can 'save' and 'load' figure poses ( or bind poses) Another way, You can go under Copy/Paste Copy your 'Pose', (not posture) before moving any bones around. Then paste the 'Pose' back on the character when you want him…
To me, anything potentially annoying should be ...hmmm .... not there, or at least turned off by default. I can choose not to buy a TV (I did). But I cannot chose to avoid billboards, and I cannot choose to avoid LCDdisplay-enhanced cereal boxes if they eventually become the norm. Sneakiness annoys me and DOES ruin my day…
June 12, 2013 Time: 3-4 hours. Sculpted from the default Demo Head in ZBrush. My god were the lips a pain. This is actually the first presentable head sculpt I've made that doesn't look derpy, so I'm proud of that. Not sure if I should keep working on it or make something new. My gut feeling is something new. The shoulders…