FWIW, from the perspective of the person providing feedback, commenting on a model to indicate edits is generally much faster when done over a clean screenshot provided by the 3D artist, as opposed to being given direct access to the model. Dumping the responsability of capturing screenshots for paintover feedback on to…
I was wondering if anyone here who uses Blender has ever come across a custom material node probably made by someone that allows you to blend up to 10 materials and mix them using masks. Like Vray Blend materials? Because currently Blender mix shader only allows you to mix 2. This is very useful for very complex shaders…
MRV is an open-source multi-platform python development environment to ease rapid development of maintainable, reliable and high-performance code to be used in and around Autodesk Maya. MRV adds a lightweight convenience layer on top of the Maya API exposed to python, correcting inconveniences and sources for common…
Apple also adds a few mb after you submit the app. Our game Santas Delivery was around 45-50mb before we gave it to apple. It is now a 60mb file from the appstore. This doesn't always work so well. We did this for our first released game and our WIP game Espionage. LOTS of work needed to "port". I can only comment on Unity…
Hi there, make sure that your node Curvature smooth has a tilling in repeat mode on both axis, either with the node itself by forcing it to absolute, or by setting up the node just before. This node doesn't work if the tilling hasn't been setup correctly.
After a long downtime, Blur have re uploaded their Python plugin for Max/XSI. http://code.google.com/p/blur-dev/ This is awesome as not only can you access the whole maxscript API from python but the reverse is also available. Say you want to do some work with regular expressions in mxs or perhaps you want to make some…
Hi! The name's SimplyBlissful. As a beginner 3D artist, I'm looking to offer my services to those who want their 2D projects, realized to 3D! I'm only offering 3D-Modelling, so no UV unwrapping, texturing or rigging. I'm also not creating models with mouth meshes. What I require from you on this is a turnaround sheet of…
well the i7 is quad core and the i5 is dual core. While theres still speed loss between cores just not as much as there used to be running dual chips, in short overall, yes for rendering your better off with the i7. Maya uses multi cores for rendering, and I'm not a super-knoweldgable guy about the loads programs pull from…
maxscript question, i`m working with the node event system and in the function you call you have an event and a node param i`m trying to get the actual selected node so i can check if its a spline but the param is a number instead of a node Event Detected: Event#geometryChanged, Nodes #(8998) at first i thought it was a…
The whole forum is about game development, we don't need a section :) The problem with these sort of questions is that the answer depends on what you're making and what your engine and toolchain can cope with. and on top of that - the answer will often be "all of the above" Your best bet on the terrain / road stuff is to…