@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
re-ai code generation.... I was playing with around with Deep-Seek the other day.... It comes across as a "Bullshitter".... it talks a good game, all the right buzz words and superficially the code it generates looks kind of right but it's only skin deep, if it would compile it wouldn't do what it was supposed to do. :/
Eric Chadwick said: Turning it into a gifv is a clever workaround, thanks! I edited the post with the new link. ------ I'm doing the nodes equivalent of refactoring code, still a work in progress, but I got a few interesting things to show. Technically I already can easily create hair with them, I just want to wrap up some…
hello everyone i have recently done a project of mine but i know the file will be way too big when i render the trailer out. i was wondering whether anyone could give me some advice on some good codecs i could use so that the file can be compressed as small as it can be but also maintain a good standard of picture quality.
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
How would one approach this? Could you do it with basic nodes in UDK, no custom code? On a slightly related note, I have been looking into learning to code in Cg, now that eat3d has a DVD. I was reading some tech papers on engines that use deffered shading and I noticed that they are very limited in the type of shader you…
its all in the Name and i need a coder because im absolute crap at it. im trying to put a team together to start a unity project either reply or email me if you want to join. independentdevelopers@yahoo.com
Hi everyone, I finished this AT-ST recently for Galactic Warfare, a MOD for CoD4 (http://www.blackmonkeys.de/?cat=11) Tris: 8970 Texture: 1x2048 (Diffuse, Spec, Normal) The MOD is coming along quite exciting: [ame] http://www.youtube.com/watch?v=A3tasgo0KY8[/ame] So I decided to help out with some stuff. This walker here…
For the books that come with CD. You have to be a bit careful, it must contain the reference of the code prior to the book's outline. If its anything but that, it is not really worth it. Mainly programming books are published with the reference CD or a website code because many coders or learners dont tend to practice by…
I've been using the bevel shader in raytracing mode as demonstrated in the Marmoset Toolbag tutorial video showcasing what's new in Marmoset Toolbag 5. The process has worked wonderfully for a while to speed up making trim sheets for game assets, but for the past few days now it crashes showing the message the marmoset is…