I played the demo a while back. Did it annoy the piss out of anyone else that there was no driver character in the player car? Has this changed in the retail version or are they still going with the ghost-driver mechanic?
Not being much of a MMORPG player, the first thing that popped in my head when I saw the thread title was a bunch of rural Chinese villagers plowing the ground, planting gold, and spreading fertilizer...
In Max I want only one object to be viewed with its wireframe. But I dont want to have it see through so clicking the "WIRE" option in the material I apply to it is not the solution I am going for. I would like the object to have a solid color with its wireframe over that. This is not for rendering purposes either, I need…
Anyone with killzone 3 out there that won't be using their socom 4 beta code let me know me and my brothers are avid socom players and need like 3 keys. Thanks guys in advance!!
These are some renders from a class project, that I have continued to work on.The inspiration that I was working from is Rune Factory 2, the first floor the the players house. Feedback and texture suggestions are welcome.
Thank you for the advice I have cleaned the model and removed most of the dirt and kept the damage and edgewear I am going to do as you say and layer the dirt and grunge in layers and try to layer it in a more thoughtful manner. 😊👍 I have also made a cool little scene inside of UE5 just to show of the VFX I have made Now I…
probably reference to compare it against. I dunno what a renaissance bar is exactly. i'd also recommend to forget the optimization budget if you are trying to work on it in a creative headspace. just put whatver you want in there without restriction. once you are happy with the art then you can shift your thought process…
Working on a carnivorous plant that bites a player when they get too close for school. Zbrush progress shown below. Am going to have a kind of amorphous mound of vegetative matter with these sticking out all over the place. About 85% done with retopologizing it (not shown).
I am setting up some plants to respond to player interaction. However the plants are not responding right. They seem to be ignoring the pivot placement and rocking from the center of the plant. Not the base where the pivot is. This shader is based on the setup from the UDK's documentation.
hi guys! i'm not a LOL player but i really like the style of game and character arts. So i'm here to make a 3D model of Braum! there is the original concept that inspired me: here my work! i hope you like it! :)