I have always subscribed to the Cheap Ass Gamer school of thought. I rarely ever buy games at full price. And oddly enough, the games that I usually do pay full price for are PC games. I paid the maximum amount for Portal, and I bought it digitally on Steam. And frankly, that was money well spent. I paid full retail for…
The simpler the better. Keep your personal crap on facebook or your blog but keep your portfolio straightforward and all about your art. Keep explanations simple and don't clutter up images with lame boarders. In one of the GameIndustryMentor casts Canaday mentioned that portfolios before the digital age where just black…
I think you guys might be getting a little carried away with the color. I guess it depends on the intent of the scene. As a game environement the original reads much better and looks much more believable as a "real world" environment. But if you were doing a level for the "speed racer" video game based on the movie, sure,…
I have a mix feeling about education. I just graduated BFA as a 3D game major myself. As much as I want to work hard by myself, sometimes the class environment really affect me more than I wanted them to. There were quite many classes that both teacher and classmates made the class kind of discouraging... By the way I just…
I think the lighting model for the unreal engine is fine for games that lean more towards the fantastical and yes with some tweaking and a few workarounds you can mimic some of whats going on in the Crisis lighting setup. Of course it would be tough to get the same digital video like fidelity they have going on with the…
Game developers in general don't rip models/textures/sounds without first acquiring the rights to the assets from the creators. It's not worth the legal issues and public relations problems. However, I have seen plenty of instances where devs borrow assets from existing titles for use as temporary stand-ins for technology…
Probably almost every piece can use mirrored UVs. You'll never see both sides of the bike at once and they are essentially the same right? Some pieces may have little detail in the textures. For example they are just raw metal. So then they don't need much texel density. Their shell can be scaled down very small to give…
What I find intriguing is how many of these companies were advertising that they were hiring mere weeks before they shut down. No idea if anyone was hired, but there were a few people that were just a month into their contracts. Must be an automated system that keeps refreshing ads or something. I'm thinking a shift to…
I'm glad this discussion took place. I feel quite encouraged about a career in the industry in the future, that it is actually a reasonable possibility. What's been my major discouragement is the people I find in many of my classes. Every geek and their digital-girlfriend wants to make video games and get into the…