After the v8 release, I won't install it at work until at least 8.1. Looking through the feature list also left me feeling 'meh'. At this point I'll settle for very little less that a full core rewrite with a good deal of the legacy code removed, an improved UI, and a maxscript listener that doesn't have selective hearing.
Hello everyone. I'm using Marmoset 2 and every so often I'll import an Albedo map. Every so often that material looks like it just went through a lightness filter. I know Marmoset is the problem because it looks just fine in the actual TGA texture. The problem is the material right? No. It still won't work if I create a…
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Hey folks, Im design student currently on placement and am beginning to work on my final year dissertation. I wanted to try and make it relevant to (what will hopefully be) my future career path, starting out as an environmental artist and working towards a technical artist. Now, I already have a module in final year…
Okay. I Started creating a Blueprint with a button that can be pressed from Editor. I successfully stored the "InstancedFoliageActor" from the world 1 and world 2. But I can't do anything with it by blueprints. I can't access the instanced mesh or anything. So do I need to create custom unreal node with C++ by taking piece…
Sure, that was just an example. I learn better with tutorials for a specific purpose. Most tutorials on scripting I've come across focus around recording macros and such and replaying them. I'm just wondering if there's an awesome learning center somewhere for Modo scripting. Or, barring that, if this is like the early…
Thanks for all the stuff guys! :D @igi Woah.. Some of these scripts sound crazy. I've got it bookmarked for the moment I get comfortable with modo. My muscle memory still wants to fight me with navigation :| @mantragora I start my computer science courses this coming semester, So I will be considering writing up my own…
Upcoming Changes to the Assault Bot -Change out Heat Gaurds -Refine the red part of the texture -Refine Material in UDk Aiming to look like the Marmoset Renders -Going to experment with pushing the Normal map -Firgure out a cooler way to Display XJ-92 and other ID codes on the Bot So thats whats coming down the pipe :D as…
At once place I worked the coders decided to shrink the textures without telling us. They played with shrinking, played with bit depth. "What have you done to the textures?" nothing... "You have...look..banding everywhere!" I can't see any banding... "Look, you've bloody done something!" Turns out they were downsampling to…
"Pixel Normal WS node" <--- THIS That's the problem. More precisely, you're trying to change the Normal Map through this PixelNormal node, thereby causing an infinite loop. The normal map needs to have different logic.