Calling all artists! We are a group of independent filmmakers working on a short animated film project set in an underwater world. We are currently developing the art style and seeking talented people to collaborate with us to help bring our vision to life. We are still in the early stage of defining the style of the…
You can either use a Landscape spline actor or just a normal spline mesh blueprint that has your plane on it with a tiling material. You would also probably set material applied to include Pixel Depth Offset so that any intersecting edges on the spline will dither blend the mesh into your ground or landscape. The seams…
Some thoughts: -At the moment the arc/trajectory of the body jumping up and then falling down flows unnaturally. I'd advise taking another look at the curve editor for your hip/root bone and either going for a solid and grounded trajectory or a very exaggerated trajectory to emphasize a stylized effect. And I feel like the…
Thanks for the comments everyone. c0ldhands: The upper platform is just a huge wooden platform. The upper class won't risk having their beautifull view of the lake sullied by an un-kept boat. The open areas to the sides will be like parks that have Trees and such in them (the tree roots will be pushing through the roof of…
Ok, some hard lessons learned from the previous character. I think the root of my problems stemmed from my workflow. All of the tutorials I have followed go in a high-to-low manner, which is probably better suited to people with lots of experience and solid understanding of the many factors that make a game model good. So…
on the subject of motivation if having no money, and no job doesn't motivate you what will? Say you got one of these jobs, which I have done in the past, do you know how much harder it's going to be when you are tired from work?. if you are serious about what you want to do you need to get to the root of this motivation…
I supose I'll start this off with the Djinn Forge Spirit I did with Robo, this was such a badass little guy to work with. And the custom particles by Drew Carrymore really push this summon so much farther, he looks so wicked ingame. [ame=" https://www.youtube.com/watch?v=aWH7mFmruw8&list=UUfBGXzNLhEyuxzBRK2OthbA"]Djinn of…
I didn't mean to turn this into a Republican vs Democrat discussion, but it's hard to avoid in a political thread. I don't think it's as simple as blaming one party for all of the country's problems. What I do think is that the ultra-conservative ideologues who have taken over the Republican party (since Reagan's…
How do you measure this? Add up the polygons of finished pieces? :) The number of shader nodes? The number of frames for finished animations? :) Isn't getting back (money) what you put into the *team* effort good enough? Or maybe your company is another one trying to be shaped like a pyramid scheme pay wise and these are…
To be real about all of this. I would much rather see Valve go the direction Crytek has been going with their engine tech. "Real-Time". The idea of exporting any asset from you're primary application and having the need to write a .qc script file to compile that model and texture is really rediculous. I use Source at my…